rle_sprite(3alleg4) debian man page | unix.com

Man Page: rle_sprite

Operating Environment: debian

Section: 3alleg4

RLE_SPRITE(3alleg4)						  Allegro manual					       RLE_SPRITE(3alleg4)

NAME
RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h> typedef struct RLE_SPRITE
DESCRIPTION
int w, h; - width and height in pixels int color_depth; - color depth of the image RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.
SEE ALSO
get_rle_sprite(3alleg4), BITMAP(3alleg4), COMPILED_SPRITE(3alleg4) Allegro version 4.4.2 RLE_SPRITE(3alleg4)
Related Man Pages
draw_lit_rle_sprite(3alleg4) - debian
draw_trans_rle_sprite(3alleg4) - centos
draw_lit_rle_sprite(3alleg4) - centos
draw_trans_rle_sprite(3alleg4) - mojave
draw_trans_rle_sprite(3alleg4) - osx
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