Query: rle_sprite
OS: debian
Section: 3alleg4
Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar
RLE_SPRITE(3alleg4) Allegro manual RLE_SPRITE(3alleg4)NAMERLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.SYNOPSIS#include <allegro.h> typedef struct RLE_SPRITEDESCRIPTIONint w, h; - width and height in pixels int color_depth; - color depth of the image RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.SEE ALSOget_rle_sprite(3alleg4), BITMAP(3alleg4), COMPILED_SPRITE(3alleg4) Allegro version 4.4.2 RLE_SPRITE(3alleg4)
Related Man Pages |
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draw_lit_rle_sprite(3alleg4) - debian |
draw_trans_rle_sprite(3alleg4) - suse |
get_rle_sprite(3alleg4) - suse |
draw_lit_rle_sprite(3alleg4) - osx |
draw_trans_rle_sprite(3alleg4) - mojave |
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