debian man page for compiled_sprite

Query: compiled_sprite

OS: debian

Section: 3alleg4

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

COMPILED_SPRITE(3alleg4)					  Allegro manual					  COMPILED_SPRITE(3alleg4)

NAME
COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h> typedef struct COMPILED_SPRITE
DESCRIPTION
short planar; - set if it's a planar (mode-X) sprite short color_depth; - color depth of the image short w, h; - size of the sprite Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with imme- diate data values. Read chapter "Compiled sprites" for a description of the restrictions and how to obtain/use this structure.
SEE ALSO
get_compiled_sprite(3alleg4), BITMAP(3alleg4), RLE_SPRITE(3alleg4) Allegro version 4.4.2 COMPILED_SPRITE(3alleg4)
Related Man Pages
draw_compiled_sprite(3alleg4) - suse
get_compiled_sprite(3alleg4) - centos
exalpha(3alleg4) - mojave
exalpha(3alleg4) - redhat
exalpha(3alleg4) - linux
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