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soshadowculling(3) [debian man page]

SoShadowCulling(3)						       Coin							SoShadowCulling(3)

NAME
SoShadowCulling - The SoShadowCulling class is a node for setting the shadow style on nodes. SYNOPSIS
#include <Inventor/annex/FXViz/nodes/SoShadowCulling.h> Inherits SoNode. Public Types enum Mode { AS_IS_CULLING = SoGLShadowCullingElement::AS_IS_CULLING, NO_CULLING = SoGLShadowCullingElement::NO_CULLING } Public Member Functions virtual SoType getTypeId (void) const SoShadowCulling (void) virtual void GLRender (SoGLRenderAction *action) Static Public Member Functions static SoType getClassTypeId (void) static void initClass (void) Public Attributes SoSFEnum mode Protected Member Functions virtual const SoFieldData * getFieldData (void) const virtual ~SoShadowCulling () Static Protected Member Functions static const SoFieldData ** getFieldDataPtr (void) Additional Inherited Members Detailed Description The SoShadowCulling class is a node for setting the shadow style on nodes. FILE FORMAT/DEFAULTS: ShadowCulling { mode AS_IS_CULLING } Since: Coin 2.5 Member Enumeration Documentation enum SoShadowCulling::Mode Enumerates the available culling modes. Enumerator: AS_IS_CULLING Use the culling specified in the scene graph. NO_CULLING Render both backfacing and frontfacting triangles into the shadow map. Constructor &; Destructor Documentation SoShadowCulling::SoShadowCulling (void) Constructor. SoShadowCulling::~SoShadowCulling () [protected], [virtual] Destructor. Member Function Documentation SoType SoShadowCulling::getClassTypeId (void) [static] This static method returns the SoType object associated with objects of this class. Reimplemented from SoNode. SoType SoShadowCulling::getTypeId (void) const [virtual] Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example: void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Implements SoBase. const SoFieldData ** SoShadowCulling::getFieldDataPtr (void) [static], [protected] This API member is considered internal to the library, as it is not likely to be of interest to the application programmer. Reimplemented from SoNode. const SoFieldData * SoShadowCulling::getFieldData (void) const [protected], [virtual] Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoFieldContainer. void SoShadowCulling::initClass (void) [static] Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system. Reimplemented from SoNode. void SoShadowCulling::GLRender (SoGLRenderAction *action) [virtual] Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode. Member Data Documentation SoSFEnum SoShadowCulling::mode Sets the culling mode. Default is AS_IS_CULLING. Author Generated automatically by Doxygen for Coin from the source code. Version 3.1.3 Wed May 23 2012 SoShadowCulling(3)
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