SoProfiler(3) Coin SoProfiler(3)NAME
SoProfiler -
Main static class for initializing the scene graph profiling subsystem.
SYNOPSIS
#include <Profiler/SoProfiler.h>
Static Public Member Functions
static void init (void)
static void enable (SbBool enable=TRUE)
static SbBool isEnabled (void)
static SbBool isOverlayActive (void)
static SbBool isConsoleActive (void)
Detailed Description
Main static class for initializing the scene graph profiling subsystem.
Member Function Documentation
void SoProfiler::init (void) [static]
Initializes the Coin scene graph profiling subsystem.
void SoProfiler::enable (SbBoolenable = TRUE) [static]
Enable/disable the profiling subsystem at runtime.
SbBool SoProfiler::isEnabled (void) [static]
Returns whether profiling is enabled or not.
SbBool SoProfiler::isOverlayActive (void) [static]
Returns whether profiling info is shown in an overlay fashion on the GL canvas or not.
SbBool SoProfiler::isConsoleActive (void) [static]
Returns whether profiling info is shown on the console or not.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 3.1.3 Wed May 23 2012 SoProfiler(3)
Check Out this Related Man Page
SoSoundElement(3) Coin SoSoundElement(3)NAME
SoSoundElement -
The SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound nodes.
SYNOPSIS
#include <Inventor/elements/SoSoundElement.h>
Inherits SoReplacedElement.
Public Member Functions
virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void pop (SoState *state, const SoElement *prevTopElement)
virtual void print (FILE *file) const
Prints contents of element (not implemented)
Static Public Member Functions
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void set (SoState *const state, SoNode *const node, SbBool scenegraphhassoundnode, SbBool soundnodeisplaying, SbBool
ispartofactivescenegraph)
static SbBool setSceneGraphHasSoundNode (SoState *const state, SoNode *const node, SbBool flag)
static SbBool sceneGraphHasSoundNode (SoState *const state)
static SbBool setSoundNodeIsPlaying (SoState *const state, SoNode *const node, SbBool flag)
static SbBool soundNodeIsPlaying (SoState *const state)
static SbBool setIsPartOfActiveSceneGraph (SoState *const state, SoNode *const node, SbBool flag)
static SbBool isPartOfActiveSceneGraph (SoState *const state)
Protected Member Functions
virtual ~SoSoundElement ()
void setDefaultValues ()
Protected Attributes
SbBool scenegraphhassoundnode
SbBool soundnodeisplaying
SbBool ispartofactivescenegraph
Additional Inherited Members
Detailed Description
The SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound nodes.
Since:
Coin 2.0
Constructor & Destructor Documentation
SoSoundElement::~SoSoundElement (void) [protected], [virtual]
The destructor.
Member Function Documentation
SoType SoSoundElement::getClassTypeId (void) [static]
This static method returns the class type.
Reimplemented from SoReplacedElement.
int SoSoundElement::getClassStackIndex (void) [static]
This static method returns the state stack index for the class.
Reimplemented from SoReplacedElement.
void * SoSoundElement::createInstance (void) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoSoundElement::initClass (void) [static]
This static method initializes static data for the SoSoundElement class.
Reimplemented from SoReplacedElement.
void SoSoundElement::init (SoState *state) [virtual]
Initializes the element to it's default value.
Reimplemented from SoReplacedElement.
void SoSoundElement::set (SoState *conststate, SoNode *constnode, SbBoolscenegraphhassoundnode, SbBoolsoundnodeisplaying,
SbBoolispartofactivescenegraph) [static]
Sets the flags.
SbBool SoSoundElement::setSceneGraphHasSoundNode (SoState *conststate, SoNode *constnode, SbBoolflag) [static]
Sets the sceneGraphHasSoundNode flag.
SbBool SoSoundElement::sceneGraphHasSoundNode (SoState *conststate) [static]
The sceneGraphHasSoundNode flag is used to stop the SoAudioRenderAction in SoSeparator and SoVRMLGroup nodes for cases where the sub-graph
doesn not contain any SoVRMLSound nodes.
Returns the value of the sceneGraphHasSoundNode flag.
SbBool SoSoundElement::setSoundNodeIsPlaying (SoState *conststate, SoNode *constnode, SbBoolflag) [static]
Sets the soundNodeIsPlaying flag.
SbBool SoSoundElement::soundNodeIsPlaying (SoState *conststate) [static]
The soundNodeIsPlaying flag is currently unused.
Returns the value of the soundNodeIsPlaying flag.
SbBool SoSoundElement::setIsPartOfActiveSceneGraph (SoState *conststate, SoNode *constnode, SbBoolflag) [static]
Sets the isPartOfActiveSceneGraph flag.
SbBool SoSoundElement::isPartOfActiveSceneGraph (SoState *conststate) [static]
The isPartOfActiveSceneGraph flag is used to make SoVRMLSound that are below inactive parts of the scenegraph (i.e. below a SoSwitch or
SoLOD node) stop playing.
Returns the value of the isPartOfActiveSceneGraph flag.
void SoSoundElement::push (SoState *state) [virtual]
Calls the superclass' push method. Initializes the element to the default values. Uses previous element's isPartOfActiveSceneGraph flag.
Reimplemented from SoElement.
void SoSoundElement::pop (SoState *state, const SoElement *prevTopElement) [virtual]
Calls the superclass' pop method.
Reimplemented from SoElement.
void SoSoundElement::setDefaultValues () [protected]
Initializes the element to the default values. The default values for the sceneGraphHasSoundNode is FALSE. The default value for the
isPartOfActiveSceneGraph flag is TRUE. the default value for the soundNodeIsPlaying flag is FALSE.
Author
Generated automatically by Doxygen for Coin from the source code.
Version 3.1.3 Wed May 23 2012 SoSoundElement(3)