S3DW_BUTTON_NEW(3) s3d Manual S3DW_BUTTON_NEW(3)NAME
s3dw_button_new - create a new button in the surface
SYNOPSIS
#include <s3dw.h>
s3dw_button *s3dw_button_new(const s3dw_surface *surface, const char *text, float posx, float posy);
DESCRIPTION
Creates a new button on the surface, with "text" written on it and the upper left corner at (posx,posy) on the surface.
See s3dw_button for information about callbacks which may be defined.
AUTHOR
Simon Wunderlich
Author of s3d
s3dS3DW_BUTTON_NEW(3)
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pods::SDL::PixelFormat(3pm) User Contributed Perl Documentation pods::SDL::PixelFormat(3pm)NAME
SDL::PixelFormat - Stores surface format information
CATEGORY
Core, Video, Structure
SYNOPSIS
my $surface = SDL::Surface->new( ...
$surface->format; #this returns the PixelFormat object attached to this surface
PixelFormat is only created in a "SDL::Surface". This module only provides getters to the surface's pixelformat. Later on we will provide
setting capability.
DESCRIPTION
An "SDL::PixelFormat " stores surface format information
METHODS
palette
$surface->format->palette;
Returns the "SDL_Palette" and SDL::Palette of the format of the surface.
BitsPerPixel
$surface->format->BitsPerPixel;
The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32. (1 to 7 are not allowed when creating a surface or
open a video mode
BytesPerPixel
$surface->format->BytesPerPixel;
The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]loss
$surface->format->Rloss; #red loss
$surface->format->Bloss; #blue loss
$surface->format->Gloss; #green loss
$surface->format->Aloss; #alpha loss
Precision loss of each color component (2[RGBA]loss)
[RGBA]shift
$surface->format->Rshift; #red shift
$surface->format->Bshift; #blue shift
$surface->format->Gshift; #green shift
$surface->format->Ashift; #alpha shift
Binary left shift of each color component in the pixel value
[RGBA]mask
$surface->format->Rmask; #red mask
$surface->format->Bmask; #blue mask
$surface->format->Gmask; #green mask
$surface->format->Amask; #alpha mask
Binary left shift of each color component in the pixel value
colorkey
$surface->format->colorkey;
Pixel value of transparent pixels.
alpha
$surface->format->alpha;
Overall surface alpha value
SEE ALSO
SDL::Surface
AUTHORS
See "AUTHORS" in SDL.
perl v5.14.2 2012-05-28 pods::SDL::PixelFormat(3pm)
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