s3d_push_textures(3) debian man page | unix.com

Man Page: s3d_push_textures

Operating Environment: debian

Section: 3

S3D_PUSH_TEXTURES(3)						    s3d Manual						      S3D_PUSH_TEXTURES(3)

NAME
s3d_push_textures - push many textures
SYNOPSIS
#include <s3d.h> int s3d_push_textures(int object, const uint16_t *tbuf, uint16_t n);
DESCRIPTION
As for vertices, you can push arrays of textures on the texture stack to have greater performance. The tbuf should contain n texture sizes which consist of 2 uint16_t values for width and height for each texture.
AUTHOR
Simon Wunderlich Author of s3d s3d S3D_PUSH_TEXTURES(3)
Related Man Pages
glaretexturesresident(3g) - mojave
glprioritizetextures(3g) - centos
gldeletetextures(3g) - xfree86
glprioritizetextures(3g) - xfree86
glprioritizetextures(3g) - osx
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