s3d_pep_polygon_normals(3) debian man page | unix.com

Man Page: s3d_pep_polygon_normals

Operating Environment: debian

Section: 3

S3D_PEP_POLYGON_NORM(3) 					    s3d Manual						   S3D_PEP_POLYGON_NORM(3)

NAME
s3d_pep_polygon_normals - add normals to polygon
SYNOPSIS
#include <s3d.h> int s3d_pep_polygon_normals(int object, const float *nbuf, uint16_t n);
DESCRIPTION
Adds normal information to polygons, giving each vertex of a polygon a normal information. With this, you can achieve smoothed edge effects. nbuf should contain n * 9 float values, for each vertex a normal vector (x,y,z), and you have 3 vertices for each Polygon so that makes 9 float values per Polygon in total. Don't worry if you don't use this, it's kind of hard to calculate and the server will always use some proper normal values (same for every vertex, calculated by the plane which is defined by the 3 points of the polygon.
AUTHOR
Simon Wunderlich Author of s3d s3d S3D_PEP_POLYGON_NORM(3)
Related Man Pages
polygon3d(3alleg4) - centos
polygon3d_f(3alleg4) - osx
polygon3d_f(3alleg4) - redhat
polygon3d(3alleg4) - opendarwin
polygon3d_f(3alleg4) - v7
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