ausoundrecordtobucket(3) [debian man page]
AuSoundRecordToBucket(3) Library Functions Manual AuSoundRecordToBucket(3) Name AuSoundRecordToBucket - create a flow to record to a bucket. Synopsis #include <audio/audiolib.h> #include <audio/soundlib.h> AuEventHandlerRec *AuSoundRecordToBucket(server, destination, source, gain, callback, callback_data, mode, flow, volume_mult_elem, status) AuServer *server; AuBucketID destination; AuDeviceID source; AuFixedPoint gain; void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer); AuPointer callback_data; int mode; AuFlowID *flow; /* RETURN */ int *volume_mult_elem; /* RETURN */ AuStatus *status; /* RETURN */ Arguments server Specifies the connection to the audio server. destination Specifies the bucket to record to. source Specifies the input device to record from. gain Specifies the gain for the input device. callback Specifies the procedure to be called for additional event processing. callback_data Specifies any additional arguments to be passed to the callback. mode Specifies the line mode for the input device. Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceIn- putModeLineIn, AuDeviceInputModeMicrophone. flow If non-NULL, returns the flow ID. volume_mult_elem According to the comment in the source, not implemented. status If non-NULL, flush the output buffer and return the status from the server. Description AuSoundRecordToBucket creates a flow to record from source into destination and returns a pointer to the event handler created or NULL if there was an error. Errors AuBadBucket, AuBadDevice. See Also AuSoundRecord, AuSoundRecordToData, AuSoundRecordToFile, AuSoundRecordToFileN. audiolib - Network Audio System C Language Interface soundlib 1.9.3 AuSoundRecordToBucket(3)
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AuSoundRecordToData(3) Library Functions Manual AuSoundRecordToData(3) Name AuSoundRecordToData - create a flow to record to memory. Synopsis #include <audio/audiolib.h> #include <audio/soundlib.h> AuEventHandlerRec *AuSoundRecordToData(server, sound, data, source, gain, callback, callback_data, line_mode, flow, volume_mult_elem, sta- tus) AuServer *server; Sound sound; AuPointer data; AuDeviceID source; AuFixedPoint gain; void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer); AuPointer callback_data; int line mode; AuFlowID *flow; int *volume_mult_elem; AuStatus *status; Arguments server Specifies the connection to the audio server. sound Specifies the description if the audio data. data Specifies where to write the data. Source Specifies the input device to record from. gain Specifies the gain for the input device. callback Specifies the procedure to be called for additional event processing. callback_data Specifies any additional arguments to be passed to callback. line_mode Specifies the line mode for the input device. Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceIn- putModeLineIn, AuDeviceInputModeMicrophone. flow If non-NULL, returns the flow ID. volume_mult_elem Accord to the comment in the source, not implemented. status If non-NULL, flush the output buffer and return the status from the server. Description AuSoundRecordToData creates a flow to record from source to data and returns the event handler created or NULL if there was an error. Errors AuBadDevice. See Also AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile. AuSoundRecordToFileN. audiolib - Network Audio System C Language Interface soundlib 1.9.3 AuSoundRecordToData(3)