debian man page for s3d_load_texture

Query: s3d_load_texture

OS: debian

Section: 3

Format: Original Unix Latex Style Formatted with HTML and a Horizontal Scroll Bar

S3D_LOAD_TEXTURE(3)						    s3d Manual						       S3D_LOAD_TEXTURE(3)

NAME
s3d_load_texture - load texture from memory
SYNOPSIS
#include <s3d.h> int s3d_load_texture(int object, uint32_t tex, uint16_t xpos, uint16_t ypos, uint16_t w, uint16_t h, const uint8_t *data);
DESCRIPTION
This will load an 32bit rgba image supplied in data at position xpos,ypos of the texture tex. The image has the width w and height h. This can be used to update only parts of the texture. It's no problem to supply big textures, as the image will be sent to server in fragments. Of course, you will have created the texture with s3d_push_texture, have an material assigned to the texture with s3d_pep_material_texture() and have your polygons set sane polygon texture coords using s3d_pep_polygon_tex_coord().
AUTHOR
Simon Wunderlich Author of s3d s3d S3D_LOAD_TEXTURE(3)
Related Man Pages
glprioritizetextures(3g) - redhat
glinvalidateteximage(3g) - centos
glistexture(3g) - xfree86
glbindtexture(3g) - suse
glistexture(3g) - suse
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