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key-mon(1) [debian man page]

KEYMON(1)							   User Commands							 KEYMON(1)

NAME
Keymon - Keyboard and mouse monitor window for GTK. SYNOPSIS
key-mon [options] OPTIONS
-h, --help show this help message and exit -s, --smaller Make the dialog 25% smaller than normal. -l, --larger Make the dialog 25% larger than normal. -m, --meta Show the meta (windows) key. --nometa Opposite of --meta --mouse Show the mouse. --nomouse Opposite of --mouse --shift Show shift key. --noshift Opposite of --shift --ctrl Show the ctrl key. --noctrl Opposite of --ctrl --alt Show the alt key. --noalt Opposite of --alt --scale=SCALE Scale the dialog. ex. 2.0 is 2 times larger, 0.5 is half the size. Defaults to 1.0 --key-timeout=KEY_TIMEOUT Timeout before key returns to unpressed image. Defaults to 0.5 --mouse-timeout=MOUSE_TIMEOUT Timeout before mouse returns to unpressed image. Defaults to 0.2 --visible-click-timeout=VISIBLE_CLICK_TIMEOUT Timeout before highly visible click disappears. Defaults to 0.2 --decorated Show decoration --nodecorated Opposite of --decorated --backgroundless Show only buttons --nobackgroundless Opposite of --backgroundless --no-press-fadeout=NO_PRESS_FADEOUT Fadeout the window after a period with no key press. Defaults to 0.0 seconds (Experimental) --only_combo Show only key combos (ex. Control-A) --noonly_combo Opposite of --only_combo --sticky Sticky mode --nosticky Opposite of --sticky --visible_click Show where you clicked --novisible_click Opposite of --visible_click --follow_mouse Show the mouse more visibly --nofollow_mouse Opposite of --follow_mouse --kbdfile=KBD_FILE Use this kbd filename. --swap Swap the mouse buttons. --noswap Opposite of --swap --emulate-middle When you press the left, and right mouse buttons at the same time, it displays as a middle mouse button click. --noemulate-middle Opposite of --emulate-middle -v, --version Show version information and exit. -t THEME, --theme=THEME The theme to use when drawing status images (ex. "-t apple"). --list-themes List available themes --old-keys=OLD_KEYS How many historical keypresses to show (defaults to 0) --reset Reset all options to their defaults. --opacity=OPACITY Opacity of window --loglevel=LOGLEVEL Logging level -d, --debug Output debugging information. Shorthand for --loglevel=debug --screenshot=SCREENSHOT Create a "screenshot.png" and exit. Pass a comma separated list of keys to simulate(ex. "KEY_A,KEY_LEFTCTRL"). DESCRIPTON
Keymon is a program to help in teaching or podcasting by showing the current status of the mouse buttons and keyboard. Keymon creates a small, borderless window which always stays topmost and monitors the keystrokes and mouse buttons used at any time in any program. Configuration files are saved in ~/.config/key-mon/. AUTHOR
Written by Scott Kirkwood (scott+keymon@forusers.com) SEE ALSO
Full documentation for keymon is available at http://code.google.com/p/key-mon Send bugs to http://code.google.com/p/key-mon/issues/list Keymon version 1.13. June 2012 KEYMON(1)

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OPENBVE(6)							   Games Manual 							OPENBVE(6)

NAME
OpenBVE - train/railway simulator and game SYNOPSIS
openbve [/route=route.csv] [/train=directory] [/controls|/newgame|/options|/review] DESCRIPTION
OpenBVE is a realistic rail simulator. The driving simulation is restricted to following a pre-determined loaded route, with the focus being on the realism of the train driving experience. OpenBVE also has an Arcade mode where driving style and timetable-keeping affect a running score. The simulator is backwards compatible with existing 'BVE Trainsim' route and train datafiles, which are readily available for no cost. It is cross-platform using CLI and Mono. GETTING STARTED
To move the train, you need to do the following (with the default keyboard settings): f Move the reverser to the forwards position. (Opposite is v). , Release the brake one notch; will be required 4-8 times before movement. (Opposite is .). z Increase the regulator (power) one notch; may be required 1-2 times before movement. (Opposite is q). The major controls keys are arranged closely together q-a-z for power control; ,-. (comma and full-stop) for braking and f-v for for- wards/backwards direction. Some electric trains have a combined accelerator+brake with a coast (neutral) in the centre. This is con- trolled with just the q-a-z combination (and forwards/backwards). Pressing the a key moves the controller one notch closer to the coast/idle positioh, regardless of whether in power or braking mode. Return/Shift-Return operate the horn. Keys F1-F5 select alternative camera angles. C-r unlocks the camera to allow free movement (r to reset). A large number of other keys exist for interacting with complex signalling systems and operating the passenger doors whilst in a station. Most routes have a supplied timetable that can be displayed by pressing C-t. LAPTOPS
For laptops/notebooks, there is an alternate keyboard mapping (called "Default keyboard assignment for Notebooks.controls"), which can be imported via the Customise Controls tab. The basic keys are the same, but camera controls are moved off the numeric keypad. OPTIONS
/controls Show Customise Controls screen; keyboard/mouse/joystick selection. /newgame Show Filemanager/route selector screen; choose activity (default). /options Show Options screen; display and quality settings. /review Show Review performance; score and incident log from previous activity. /route=someroute.csv Path to the file with the route file ending .csv or .rw which describes the track, scenery and time-table. /train=train.dat A train/cab. This should be a path to the directory, which contains the train.dat description for the locomotive, train or cab. DATAFILES
Two elements are required, a route, and a train (often just a cab view and performance metrics). These can be selected using the fileman- ager after OpenBVE is started. Most routes have a corresponding recommended train (for instance a particular model of Tube train on the London Underground); if this train is located it will be selected by default. FILES
~/.config/OpenBve/ Saved keyboard configuration, display settings and score log. /usr/share/games/bve/Train/ Default location for packaged train directories (containing train.dat). /usr/share/games/bve/Railway/Route/ Default location for packaged railway route .csv files. /usr/shares/games/openbve/data/ Data used by OpenBVE to start up. AUTHOR
OpenBVE was written by Michelle Boucquemont <reschanger@gmail.com> and placed in the public domain. This manual page was written for Debian/Ubuntu by Paul Sladen <ubuntu@paul.sladen.org> SEE ALSO
Website: http://trainsimframework.org/ OpenBVE 5 April 2009 OPENBVE(6)

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