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gensample(1) [debian man page]

GENSAMPLE(1)							   User Commands						      GENSAMPLE(1)

NAME
gensample - Generates a virtual sample suitable for sequence simulation in ODIN DESCRIPTION
gensample: Generates a virtual sample suitable for sequence simulation in ODIN Usage and options: Create a sample from external maps: gensample -fr <FOVread> -fp <FOVphase> -fs <FOVslice> -s0 <spin-density> [-t1 <T1map>] [-t2 <T2map>] [-pm <ppmMap>] [-ir <inplane-reduc- tion>] [-ss <single-slice number>] [-fr <comma-separated-list of frame-rates>] -o <Sample-file> Create a point-spread function: gensample -psf -t1 <point T1> -t2 <point T2> [-dc <DiffusionCoeff>] -o <Sample-file> Create rectangle of uniform spin distribution about origin in all 3 spatial dimensions: gensample -uni -n <size> -f <FOV> [-t1 <uniform T1>] [-t2 <uniform T2>] -o <Sample-file> Create an isochromat distribution: gensample -iso -n <size> -df <freq-distribution-width[kHz]> -t1 <point T1> -t2 <point T2> [-dc <point Dcoeff>] -o <Sample-file> Create a homogenous disk with given radius: gensample -dsk -n <size> -f <FOV> -R <radius> [-t1 <uniform T1>] [-t2 <uniform T2>] [-dc <uniform DiffusionCoeff>] -o <Sample-file> Create coaxial cylinder: gensample -cyl -n <size> -f <FOV> -Xi <inner-suscept[ppm]> -Xo <outer-suscept[ppm]> -Ri <inner-radius> -Ro <outer-radius> [-t1 <uni- form T1> -t2 <uniform T2> -sl <single-line>] -o <Sample-file> Other options: -v <loglevel> or <component:loglevel> for debugging/tracing all components or a single component, respectively. Possible values for loglevel are: 0(noLog), 1(errorLog), 2(warningLog), 3(infoLog). -h, --help, -help, --version : Print help text or version information gensample 1.8.5 March 2012 GENSAMPLE(1)

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GLUNIFORMBLOCKBINDIN(3G)					    OpenGL 3.3						  GLUNIFORMBLOCKBINDIN(3G)

NAME
glUniformBlockBinding - assign a binding point to an active uniform block C SPECIFICATION
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); PARAMETERS
program The name of a program object containing the active uniform block whose binding to assign. uniformBlockIndex The index of the active uniform block within program whose binding to assign. uniformBlockBinding Specifies the binding point to which to bind the uniform block with index uniformBlockIndex within program. DESCRIPTION
Binding points for active uniform blocks are assigned using glUniformBlockBinding. Each of a program's active uniform blocks has a corresponding uniform buffer binding point. program is the name of a program object for which the command glLinkProgram() has been issued in the past. If successful, glUniformBlockBinding specifies that program will use the data store of the buffer object bound to the binding point uniformBlockBinding to extract the values of the uniforms in the uniform block identified by uniformBlockIndex. When a program object is linked or re-linked, the uniform buffer object binding point assigned to each of its active uniform blocks is reset to zero. ERRORS
GL_INVALID_VALUE is generated if uniformBlockIndex is not an active uniform block index of program. GL_INVALID_VALUE is generated if uniformBlockBinding is greater than or equal to the value of GL_MAX_UNIFORM_BUFFER_BINDINGS. GL_INVALID_VALUE is generated program is not the name of a program object generated by the GL. NOTES
glUniformBlockBinding is available only if the GL version is 3.1 or greater. ASSOCIATED GETS
glGetActiveUniformBlock() with argument GL_UNIFORM_BLOCK_BINDING SEE ALSO
glLinkProgram(), glBindBufferBase(), glBindBufferRange(), glGetActiveUniformBlock() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLUNIFORMBLOCKBINDIN(3G)
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