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desmume-cli(1) [debian man page]

DESMUME(1)						      General Commands Manual							DESMUME(1)

NAME
desmume-cli - Nintendo DS emulator SYNOPSIS
desmume-cli [options] files... DESCRIPTION
This manual page documents briefly the desmume-cli program desmume is a Nintendo DS emulator running homebrew demos and commercial games. OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. --load-slot=NUM Loads savegame from slot NUM --disable-sound Disables the sound emulation --disable-limiter Disables the 60 fps limiter --3d-engine=ENGINE Select available 3d emulation: 0 = 3d disabled 1 = internal desmume software rasterizer (default) --opengl-2d Enables using OpenGL for screen rendering --soft-convert Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware. --arm9gdb=PORT_NUM Enable the ARM9 GDB stub on the given port --arm7gdb=PORT_NUM Enable the ARM7 GDB stub on the given port --save-type=TYPE Select savetype from the following: 0 = Autodetect 1 = EEPROM 4kbit 2 = EEPROM 64kbit 3 = EEPROM 512kbit 4 = FRAM 256kbit 5 = FLASH 2mbit 6 = FLASH 4mbit --fwlang=LANG Set the language in the firmware, LANG as follows: 0 = Japanese 1 = English 2 = French 3 = German 4 = Italian 5 = Spanish --cflash=PATH_TO_DISK_IMAGE Enable disk image GBAMP compact flash emulation --help Show summary of options. --version Show version of program. Some options may be unavailable, depending on compile-time configuration, for instance gdb stubs and opengl. INPUT
Mouse cursor acts as stylus, mouse click replaces stylus touch. Keyboard is configured as follows: F1-F10 load savegame from slot 1-10 Shift+F1-F10 save game to slot 1-10 Non-keypad arrows act as d-pad z = A x = B a = Y s = X q = L w = R Enter = START Left Shift = SELECT AUTHOR
desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume). This manual page was written by Pascal Giard <pascal@debian.org>, for the Debian project (but may be used by others). June 26, 2007 DESMUME(1)

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LUOLA(6)							   Games Manual 							  LUOLA(6)

NAME
luola -- a 2D arcade game where you fly a small V shaped ship in different kinds of levels. SYNOPSIS
luola DESCRIPTION
This manual page documents briefly the luola command. This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page. Please read the full documentation at: /usr/share/doc/luola/README.gz OPTIONS
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. For a complete description, see the /usr/share/doc/luola/README.gz file. --fullscreen Play the game in fullscreen mode. --window Play the game in windowed mode. --hidemouse This is very useful. It hides the mouse pointer when it is over the screen. --showmouse Show the mouse pointer when it is over the window. --pad Enables the joystick/pad support. --nopad Disables the joystick/pad support. --sounds Enable the sound system. --nosounds Disable the sounds. --lang 'lang' Use language specified by 'lang'. Eg. '--lang fi' uses the Finnish translation. --audiorate Set audio sampling frequency. --audiochannels Set audio channels (1 or 2). --audiochunks Set audio chunks. --help Show help message. --version Show version information. AUTHOR
This manual page was written by Christian T. Steigies cts@debian.org for the Debian GNU/Linux system (but may be used by others). Permis- sion is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts and no Back-Cover Texts. LUOLA(6)
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