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blenderplayer(1) [debian man page]

BLENDERPLAYER(1)					      General Commands Manual						  BLENDERPLAYER(1)

NAME
blenderplayer - the blender game engine runner SYNOPSIS
usage: blenderplayer [-w [w h l t]] [-f [fw fh fb ff]] [-g gamengineoptions] [-s stereomode] [-m aasamples] filename.blend DESCRIPTION
blenderplayer is the 3D and physics game engine OPTIONS
-h : Prints this command summary -w : display in a window optional parameters w = window width h = window height l = window left coordinate t = window top coordinate Note: If w or h is defined, both must be defined. Also, if l or t is defined, all options must be used. -f : start game in full screen mode optional parameters fw = full screen mode pixel width fh = full screen mode pixel height fb = full screen mode bits per pixel ff = full screen mode frequency Note: If fw or fh is defined, both must be defined. Also, if fb is used, fw and fh must be used. ff requires all options. -s : start player in stereo depending on the type of stereo you want: stereomode: hwpageflip (Quad buffered shutter glasses) syncdoubling (Above Below) sidebyside (Left Right) anaglyph (Red-Blue glasses) vinterlace (Vertical interlace for autostereo display) -D : start player in dome mode Optional parameters: angle = field of view in degrees tilt = tilt angle in degrees warpdata = a file to use for warping the image (absolute path) mode = fisheye (Fisheye), truncatedfront (Front-Truncated), truncatedrear (Rear-Truncated), cubemap(Cube Map), sphericalpanoramic (Spherical Panoramic) depending on the type of dome you are using -m : maximum anti-aliasing (eg. 2,4,8,16) -i : parent windows ID -d : turn debugging on -g : game engine options Name Default Description --------------------------- ------------------------------------ fixedtime 0 "Enable all frames" nomipmap 0 Disable mipmaps show_framerate 0 Show the frame rate show_properties 0 Show debug properties show_profile 0 Show profiling information blender_material 0 Enable material settings ignore_deprecation_warnings 1 Ignore deprecation warnings - : all arguments after this are ignored, allowing python to access them from sys.argv EXAMPLES
blenderplayer -w 320 200 10 10 -g noaudio //home//user//filename.blend Launch blenderplayer in window mode with size 320x200 at 10 pixels from left and 10 pixels from top of the screen without audio. blenderplayer -g show_framerate = 0 //home//user//filename.blend Disable framerate reports. blenderplayer -i 232421 -m 16 //home//user//filename.blend Launch blenderplayer embedded in an existing window and set antialiasing to 16. SEE ALSO
blender(1) AUTHORS
This manpage was written for a Debian GNU/Linux by Kevin Roy <kiniou@gmail.com>. Blender 2.60 (sub 0) October 17, 2011 BLENDERPLAYER(1)

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glutGameModeGet(3GLUT)						       GLUT						    glutGameModeGet(3GLUT)

NAME
glutGameModeGet - retrieves GLUT device information represented by integers. SYNTAX
int glutGameModeGet(GLenum info); ARGUMENTS
info Name of game mode information to retrieve. GLUT_GAME_MODE_ACTIVE Non-zero if GLUT's game mode is active; zero if not active. Game mode is not active initially. Game mode becomes active when glu- tEnterGameMode is called. Game mode becomes inactive when glutLeaveGameMode is called. GLUT_GAME_MODE_POSSIBLE Non-zero if the game mode string last specified to glutGameModeString is a possible game mode configuration; zero otherwise. Being "possible" does not guarantee that if game mode is entered with glutEnterGameMode that the display settings will actually changed. GLUT_GAME_MODE_DISPLAY_CHANGED should be called once game mode is entered to determine if the display mode is actually changed. GLUT_GAME_MODE_WIDTH Width in pixels of the screen when game mode is activated. GLUT_GAME_MODE_HEIGHT Height in pixels of the screen when game mode is activated. GLUT_GAME_MODE_PIXEL_DEPTH Pixel depth of the screen when game mode is activiated. GLUT_GAME_MODE_REFRESH_RATE Screen refresh rate in cyles per second (hertz) when game mode is activated. Zero is returned if the refresh rate is unknown or cannot be queried. GLUT_GAME_MODE_DISPLAY_CHANGED Non-zero if entering game mode actually changed the display settings. If the game mode string is not possible or the display mode could not be changed for any other reason, zero is returned. DESCRIPTION
glutGameModeGet retrieves GLUT game mode information represented by integers. The info parameter determines what type of game mode informa- tion to return. Requesting game mode information for an invalid GLUT game mode information name returns negative one. SEE ALSO
glutGet, glutDeviceGet, glutLayerGet, glutGameModeString, glutEnterGameMode, glutLeaveGameMode AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutGameModeGet(3GLUT)
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