ANKI(1) General Commands Manual ANKI(1)NAME
anki - flashcard program for language learning
Anki is a program designed to help you remember facts (such as words and phrases in a foreign language) as easily, quickly and efficiently
as possible. To do this, it tracks how well you remember each fact, and uses that information to optimally schedule review times. With a
minimal amount of effort, you can greatly increase the amount of material you remember, making study more productive, and more fun.
Anki is based on a theory called spaced repetition. In simple terms, it means that each time you review some material, you should wait
longer than last time before reviewing it again. This maximizes the time spent studying difficult material and minimizes the time spent
reviewing things you already know. The concept is simple, but the vast majority of memory trainers and flashcard programs out there either
avoid the concept all together, or implement inflexible and suboptimal methods that were originally designed for pen and paper.
Anki's primary target is people studying Japanese, and Japanese native speakers studying English. However, it can be used to remember any-
thing at all, and there are some users who are studying Chinese and possibly other languages with it.
anki does not take command line options. Its interface is entirely graphical.
Anki home page: <http://ichi2.net/anki/index.html>
Community support thread: <http://forum.koohii.com/viewtopic.php?id=556&p=1>
anki was written by Damien Elmes <firstname.lastname@example.org>.
This manual page was written by Nicholas Breen <email@example.com>, for the Debian project (but may be used by others).
August 11, 2007 ANKI(1)
Check Out this Related Man Page
GAMECLOCK(6) Games Manual GAMECLOCK(6)NAME
gameclock - a simple game clock
This manual page documents briefly the gameclock command.
gameclock is a simple application designed to track the time spent thinking by the players during a chess game. Various ways of tracking
time are supported, with only `countdown' (aka `blitz') and `fisher' for now. The graphical interface is keyboard driven and is intended to
be minimal and simple. The code is made to be extensible to other game types.
These programs follow the usual GNU command line syntax, with long options starting with two dashes (--). A summary of options is included
Show summary of options. This includes the program's version and license.
Show progress information to standard output. More `-v' will display more information: timestamps then game state engine.
Start the application in fullscreen mode.
Most of the interface is keyboard-driven, apart from the initial clock and game configuration.
space start the game / end turn
end the turn, but only for the appropriate side (left or right side)
p pause game
reset game - this resets all counters and clocks to the initial configuration, use this to restart the game.
f toggle the fullscreen mode
SEE ALSO xboard(1), http://gnomecoder.wordpress.com/chessclock/.
gameclock was written by Antoine Beaupre.
August 13, 2008 GAMECLOCK(6)
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