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aemakeflic(1) [debian man page]

aemakeflic(1)						      General Commands Manual						     aemakeflic(1)

NAME
aemakeflic - produce an animation from an aewan document SYNOPSIS
aemakeflic [-f {less|sh}] [-N] [-b] [-d <delay>] input.ae [outputfile.ext] DESCRIPTION
This utility will make an ascii animation out of an aewan document. It can currently produce animations in two formats: a shellscript which, when executed, will display the animation and a "less movie" intended to be "played" on the very popular 'less' output pager -- that is, the user will see the animation as he pages down through the file in an appropriate window size. Each layer in the aewan document is interpreted as one frame of the animation. Layer transparency and compositing are not used: each layer becomes a frame. OPTIONS
-f specifies output format - can "sh" for a shellscript or "less" for a "less movie" -N omit the initial instructions that are normally included in the resulting file. The instructions will orient the user as to how to play the file. -b disables output of color (only characters will be printed). -d delay specifies the delay between frames (for shellscript only), given in milliseconds. AUTHORS
This program is part of the Aewan Ascii Art Editor package. See aewan(1) for author information. LICENSE
Copyright (c) 2004-2005 Bruno Takahashi C. de Oliveira. All rights reserved. This program is licensed under the GNU General Public License, version 2 or, at your option, any later version. For full license informa- tion, please refer to the COPYING file that accompanies the program. SEE ALSO
aewan(1), aewan(5), aecat(1) aemakeflic (Aewan Ascii Art Editor) September 2005 aemakeflic(1)

Check Out this Related Man Page

Animation(3)						User Contributed Perl Documentation					      Animation(3)

NAME
Tk::Animation - Display sequence of Tk::Photo images SYNOPSIS
use Tk::Animation my $img = $widget->Animation('-format' => 'gif', -file => 'somefile.gif'); $img->add_frame(@images); $img->start_animation; $img->start_animation( $period ); $img->next_image; $img->prev_image; $img->set_image( 0 .. $#frames ); $img->pause_animation; $img->resume_animation( $period ); $img->fast_forward( $multiplier ); $img->fast_reverse( $multiplier ); $img->stop_animation; $img->set_disposal_method( $boolean ); DESCRIPTION
In the simple case when "Animation" is passed a GIF89 style GIF with multiple 'frames', it will build an internal array of "Photo" images. The "add_frame" method adds images to the sequence. It is provided to allow animations to be constructed from separate images. All images must be "Photo"s and should all be the same size. "start_animation($period)" then initiates a "repeat" with specified $period to sequence through these images. As for raw "repeat" $period is in milliseconds, for a 50Hz monitor it should be at least 20ms. If $period is omitted it is determined from the GIF metadata (see below), or if this is not possible it defaults to 100 milliseconds. "stop_animation" cancels the "repeat" and resets the image to the first image in the sequence. For fine-grained control "next_image" and "prev_image" move one frame forward or backward. "set_image" randomly positions the animation to a particular frame. "pause_animation" pauses the movie and "resume_animation" continues from the pause point. "fast_forward" and "fast_reverse" speed through the movie either forwards or backwards. $multiplier specifies how much faster the animation moves. If Image::Info is installed, then the repeat period time and disposal method of GIF animations are determined from the GIF metadata directly. Otherwise the disposal method must be set manually by using "set_disposal_method" (1 for blanking the previous images, 0 for leaving the previous images as is). The repeat period time may be given in the "start_animation" method. NOTES
"set_disposal_method" was formerly known as "blank" method, but the naming of this method was a mistake. If the disposal method is not set correctly, either by "set_disposal_method" or by determining from the GIF metadata, then the following may happen: By default Animation leaves the previous movie frame in the animation photo. Many times overlaying subsequent frames produces a composite that looks blurred. BUGS
This module should not depend on a module which is not declared as a dependency (Image::Info). The delays between images may vary in a GIF animation. This cannot be handled by this module yet. The handling of the various disposal methods is not correct. perl v5.12.1 2007-11-08 Animation(3)
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