SND_DMA_RESERVE_BUF(9) Management of Cards and Device SND_DMA_RESERVE_BUF(9)NAME
snd_dma_reserve_buf - reserve the buffer
int snd_dma_reserve_buf(struct snd_dma_buffer * dmab, unsigned int id);
the buffer to reserve
the buffer id
Reserves the given buffer as a reserved buffer.
Zero if successful, or a negative code on error.
COPYRIGHT Kernel Hackers Manual 3.10 June 2014 SND_DMA_RESERVE_BUF(9)
Check Out this Related Man Page
GLINVALIDATEBUFFERSU(3G) OpenGL Manual GLINVALIDATEBUFFERSU(3G)NAME
glInvalidateBufferSubData - invalidate a region of a buffer object's data store
void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
The name of a buffer object, a subrange of whose data store to invalidate.
The offset within the buffer's data store of the start of the range to be invalidated.
The length of the range within the buffer's data store to be invalidated.
glInvalidateBufferSubData invalidates all or part of the content of the data store of a buffer object. After invalidation, the content of
the specified range of the buffer's data store becomes undefined. The start of the range is given by offset and its size is given by
length, both measured in basic machine units.
GL_INVALID_VALUE is generated if offset or length is negative, or if offset + length is greater than the value of GL_BUFFER_SIZE for
GL_INVALID_VALUE is generated if buffer is not the name of an existing buffer object.
GL_INVALID_OPERATION is generated if any part of buffer is currently mapped.
glGetBufferParameter() with argument GL_BUFFER_SIZE
glInvalidateTexSubImage(),, glInvalidateTexImage(), glInvalidateBufferData(), glInvalidateFramebuffer(), glInvalidateSubFramebuffer().
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
opengl.org 06/10/2014 GLINVALIDATEBUFFERSU(3G)
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