DRM_FRAMEBUFFER_REMO(9) DRM Internals DRM_FRAMEBUFFER_REMO(9)NAME
drm_framebuffer_remove - remove and unreference a framebuffer object
void drm_framebuffer_remove(struct drm_framebuffer * fb);
framebuffer to remove
Scans all the CRTCs and planes in dev's mode_config. If they're using fb, removes it, setting it to NULL. Then drops the reference to the
passed-in framebuffer. Might take the modeset locks.
Note that this function optimizes the cleanup away if the caller holds the last reference to the framebuffer. It is also guaranteed to not
take the modeset locks in this case.
Jesse Barnes <email@example.com>
Laurent Pinchart <firstname.lastname@example.org>
Ideas on board SPRL,
COPYRIGHT Kernel Hackers Manual 3.10 June 2014 DRM_FRAMEBUFFER_REMO(9)
Check Out this Related Man Page
GLBINDFRAMEBUFFER(3G) OpenGL 3.3 GLBINDFRAMEBUFFER(3G)NAME
glBindFramebuffer - bind a framebuffer to a framebuffer target
void glBindFramebuffer(GLenum target, GLuint framebuffer);
Specifies the framebuffer target of the binding operation.
Specifies the name of the framebuffer object to bind.
glBindFramebuffer binds the framebuffer object with name framebuffer to the framebuffer target specified by target. target must be either
GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. If a framebuffer object is bound to GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER,
it becomes the target for rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the
corresponding bind point. Calling glBindFramebuffer with target set to GL_FRAMEBUFFER binds framebuffer to both the read and draw
framebuffer targets. framebuffer is the name of a framebuffer object previously returned from a call to glGenFramebuffers(), or zero to
break the existing binding of a framebuffer object to target.
GL_INVALID_ENUM is generated if target is not GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER.
GL_INVALID_OPERATION is generated if framebuffer is not zero or the name of a framebuffer previously returned from a call to
glGenFramebuffers(), glDeleteFramebuffers(), glFramebufferRenderbuffer(), glFramebufferTexture(), glFramebufferTexture1D(),
glFramebufferTexture2D(), glFramebufferTexture3D(), glFramebufferTextureFace(), glFramebufferTextureLayer(), glIsFramebuffer()
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
OpenGL 3.3 03/08/2011 GLBINDFRAMEBUFFER(3G)
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