Linux and UNIX Man Pages

Linux & Unix Commands - Search Man Pages

gluunproject4(3g) [centos man page]

GLUUNPROJECT4(3G)						   OpenGL Manual						 GLUUNPROJECT4(3G)

NAME
gluUnProject4 - map window and clip coordinates to object coordinates C SPECIFICATION
GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW); PARAMETERS
winX, winY, winZ Specify the window coordinates to be mapped. clipW Specify the clip w coordinate to be mapped. model Specifies the modelview matrix (as from a glGetDoublev() call). proj Specifies the projection matrix (as from a glGetDoublev() call). view Specifies the viewport (as from a glGetIntegerv() call). nearVal, farVal Specifies the near and far planes (as from a glGetDoublev() call). objX, objY, objZ, objW Returns the computed object coordinates. DESCRIPTION
gluUnProject4 maps the specified window coordinatesi: winX, winY, and winZ and its clip w coordinate clipW into object coordinates objX objY objZ objW using model, proj, and view. clipW can be other than 1 as for vertices in glFeedbackBuffer() when data type GLU_4D_COLOR_TEXTURE is returned. This also handles the case where the nearVal and farVal planes are different from the default, 0 and 1, respectively. A return value of GLU_TRUE indicates success; a return value of GLU_FALSE indicates failure. To compute the coordinates objX objY objZ objW, gluUnProject4 multiplies the normalized device coordinates by the inverse of model * proj as follows: objX objY objZ objW = INV P M 2 winX - view 0 view 2 - 1 2 winY - view 1 view 3 - 1 2 winZ - nearVal farVal - nearVal - 1 clipW INV denotes matrix inversion. gluUnProject4 is equivalent to gluUnProject() when clipW is 1, nearVal is 0, and farVal is 1. NOTES
gluUnProject4 is available only if the GLU version is 1.3 or greater. SEE ALSO
gluProject(), gluUnProject(), glFeedbackBuffer(), glGet() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLUUNPROJECT4(3G)

Check Out this Related Man Page

GLUUNPROJECT4(3G)														 GLUUNPROJECT4(3G)

NAME
gluUnProject4 - map window and clip coordinates to object coordinates C SPECIFICATION
GLint gluUnProject4( GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble near, GLdouble far, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW ) PARAMETERS
winX, winY, winZ Specify the window coordinates to be mapped. clipW Specify the clip w coordinate to be mapped. model Specifies the modelview matrix (as from a glGetDoublev call). proj Specifies the projection matrix (as from a glGetDoublev call). view Specifies the viewport (as from a glGetIntegerv call). near, far Specifies the near and far planes (as from a glGetDoublev call). objX, objY, objZ, objW Returns the computed object coordinates. DESCRIPTION
gluUnProject4 maps the specified window coordinates winX, winY and winZ and its clip w coordinate clipW into object coordinates (objX, objY, objZ, objW) using model, proj and view. clipW can be other than 1 as for vertices in glFeedbackBuffer when data type GL_4D_COLOR_TEXTURE is returned. This also handles the case where the near and far planes are different from the default, 0 and 1, respec- tively. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure. To compute the coordinates (objX, objY, objZ and objW), gluUnProject4 multiplies the normalized device coordinates by the inverse of model*proj as follows: 2(winX - view[0]) ----------------- - 1 view[2] objX 2(winY - view[1]) objY = INV(PM) ----------------- - 1 objZ view[3] W 2(winZ - near) ----------------- - 1 (far - near) clipW INV() denotes matrix inversion. gluUnProject4 is equivalent to gluUnProject when clipW is 1, near is 0 and far is 1. NOTES
gluUnProject4 is available only if the GLU version is 1.3 or greater. SEE ALSO
glGet, glFeedbackBuffer, gluProject, gluUnProject GLUUNPROJECT4(3G)
Man Page