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gluquadricdrawstyle(3g) [centos man page]

GLUQUADRICDRAWSTYLE(3G) 					   OpenGL Manual					   GLUQUADRICDRAWSTYLE(3G)

NAME
gluQuadricDrawStyle - specify the draw style desired for quadrics C SPECIFICATION
void gluQuadricDrawStyle(GLUquadric* quad, GLenum draw); PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric()). draw Specifies the desired draw style. Valid values are GLU_FILL, GLU_LINE, GLU_SILHOUETTE, and GLU_POINT. DESCRIPTION
gluQuadricDrawStyle specifies the draw style for quadrics rendered with quad. The legal values are as follows: GLU_FILL Quadrics are rendered with polygon primitives. The polygons are drawn in a counterclockwise fashion with respect to their normals (as defined with gluQuadricOrientation()). GLU_LINE Quadrics are rendered as a set of lines. GLU_SILHOUETTE Quadrics are rendered as a set of lines, except that edges separating coplanar faces will not be drawn. GLU_POINT Quadrics are rendered as a set of points. SEE ALSO
gluNewQuadric(), gluQuadricNormals(), gluQuadricOrientation(), gluQuadricTexture() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLUQUADRICDRAWSTYLE(3G)

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GLUCYLINDER(3G) 						   OpenGL Manual						   GLUCYLINDER(3G)

NAME
gluCylinder - draw a cylinder C SPECIFICATION
void gluCylinder(GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); PARAMETERS
quad Specifies the quadrics object (created with gluNewQuadric()). base Specifies the radius of the cylinder at z = 0. top Specifies the radius of the cylinder at z = height. height Specifies the height of the cylinder. slices Specifies the number of subdivisions around the z axis. stacks Specifies the number of subdivisions along the z axis. DESCRIPTION
gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0 and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices and along the z axis into stacks. Note that if top is set to 0.0, this routine generates a cone. If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()), then any generated normals point away from the z axis. Otherwise, they point toward the z axis. If texturing is turned on (with gluQuadricTexture()), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis. SEE ALSO
gluDisk(), gluNewQuadric(), gluPartialDisk(), gluQuadricTexture(), gluSphere() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLUCYLINDER(3G)
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