GLUCYLINDER(3G) OpenGL Manual GLUCYLINDER(3G)
NAME
gluCylinder - draw a cylinder
C SPECIFICATION
void gluCylinder(GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
PARAMETERS
quad
Specifies the quadrics object (created with gluNewQuadric()).
base
Specifies the radius of the cylinder at z = 0.
top
Specifies the radius of the cylinder at z = height.
height
Specifies the height of the cylinder.
slices
Specifies the number of subdivisions around the z axis.
stacks
Specifies the number of subdivisions along the z axis.
DESCRIPTION
gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0 and the top at z = height. Like a
sphere, a cylinder is subdivided around the z axis into slices and along the z axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()), then any generated normals point away from the z axis. Otherwise,
they point toward the z axis.
If texturing is turned on (with gluQuadricTexture()), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to
1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the -x axis, and back
to 1.0 at the +y axis.
SEE ALSO
gluDisk(), gluNewQuadric(), gluPartialDisk(), gluQuadricTexture(), gluSphere()
COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLUCYLINDER(3G)