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glrenderbufferstorage(3g) [centos man page]

GLRENDERBUFFERSTORAG(3G)					   OpenGL Manual					  GLRENDERBUFFERSTORAG(3G)

NAME
glRenderbufferStorage - establish data storage, format and dimensions of a renderbuffer object's image C SPECIFICATION
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); PARAMETERS
target Specifies a binding to which the target of the allocation and must be GL_RENDERBUFFER. internalformat Specifies the internal format to use for the renderbuffer object's image. width Specifies the width of the renderbuffer, in pixels. height Specifies the height of the renderbuffer, in pixels. DESCRIPTION
glRenderbufferStorage is equivalent to calling glRenderbufferStorageMultisample() with the samples set to zero. The target of the operation, specified by target must be GL_RENDERBUFFER. internalformat specifies the internal format to be used for the renderbuffer object's storage and must be a color-renderable, depth-renderable, or stencil-renderable format. width and height are the dimensions, in pixels, of the renderbuffer. Both width and height must be less than or equal to the value of GL_MAX_RENDERBUFFER_SIZE. Upon success, glRenderbufferStorage deletes any existing data store for the renderbuffer image and the contents of the data store after calling glRenderbufferStorage are undefined. ERRORS
GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER. GL_INVALID_VALUE is generated if either of width or height is negative, or greater than the value of GL_MAX_RENDERBUFFER_SIZE. GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format. GL_OUT_OF_MEMORY is generated if the GL is unable to create a data store of the requested size. SEE ALSO
glGenRenderbuffers(), glBindRenderbuffer(), glRenderbufferStorageMultisample(), glFramebufferRenderbuffer(), glDeleteRenderbuffers() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLRENDERBUFFERSTORAG(3G)

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GLTEXSTORAGE2DMULTIS(3G)					   OpenGL Manual					  GLTEXSTORAGE2DMULTIS(3G)

NAME
glTexStorage2DMultisample - specify storage for a two-dimensional multisample texture C SPECIFICATION
void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); PARAMETERS
target Specify the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE or GL_PROXY_TEXTURE_2D_MULTISAMPLE. samples Specify the number of samples in the texture. internalformat Specifies the sized internal format to be used to store texture image data. width Specifies the width of the texture, in texels. height Specifies the height of the texture, in texels. fixedsamplelocations Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. DESCRIPTION
glTexStorage2DMultisample specifies the storage requirements for a two-dimensional multisample texture. Once a texture is specified with this command, its format and dimensions become immutable unless it is a proxy texture. The contents of the image may still be modified, however, its storage requirements may not change. Such a texture is referred to as an immutable-format texture. samples specifies the number of samples to be used for the texture and must be greater than zero and less than or equal to the value of GL_MAX_SAMPLES. internalformat must be a color-renderable, depth-renderable, or stencil-renderable format. width and height specify the width and height, respectively, of the texture. If fixedsamplelocations is GL_TRUE, the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image. <xi:include></xi:include> ERRORS
GL_INVALID_ENUM is generated if internalformat is not a valid color-renderable, depth-renderable or stencil-renderable format. GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants. GL_INVALID_VALUE is generated if width or height are less than 1 or greater than the value of GL_MAX_TEXTURE_SIZE. GL_INVALID_VALUE is generated if samples is greater than the value of GL_MAX_SAMPLES. GL_INVALID_OPERATION is generated if the value of GL_TEXTURE_IMMUTABLE_FORMAT for the texture bound to target is not GL_FALSE. SEE ALSO
glTexImage2D(), glTexImage2DMultisample(), glTexStorage1D(), glTexStorage3D(). COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLTEXSTORAGE2DMULTIS(3G)
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