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glpatchparameter(3g) [centos man page]

GLPATCHPARAMETER(3G)						   OpenGL Manual					      GLPATCHPARAMETER(3G)

NAME
glPatchParameter - specifies the parameters for patch primitives C SPECIFICATION
void glPatchParameteri(GLenum pname, GLint value); void glPatchParameterfv(GLenum pname, const GLfloat *values); PARAMETERS
pname Specifies the name of the parameter to set. The symbolc constants GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL, and GL_PATCH_DEFAULT_INNER_LEVEL are accepted. value Specifies the new value for the parameter given by pname. values Specifies the address of an array containing the new values for the parameter given by pname. DESCRIPTION
glPatchParameter specifies the parameters that will be used for patch primitives. pname specifies the parameter to modify and must be either GL_PATCH_VERTICES, GL_PATCH_DEFAULT_OUTER_LEVEL or GL_PATCH_DEFAULT_INNER_LEVEL. For glPatchParameteri, value specifies the new value for the parameter specified by pname. For glPatchParameterfv, values specifies the address of an array containing the new values for the parameter specified by pname. When pname is GL_PATCH_VERTICES, value specifies the number of vertices that will be used to make up a single patch primitive. Patch primitives are consumed by the tessellation control shader (if present) and subsequently used for tessellation. When primitives are specified using glDrawArrays() or a similar function, each patch will be made from parameter control points, each represented by a vertex taken from the enabeld vertex arrays. parameter must be greater than zero, and less than or equal to the value of GL_MAX_PATCH_VERTICES. When pname is GL_PATCH_DEFAULT_OUTER_LEVEL or GL_PATCH_DEFAULT_INNER_LEVEL, values contains the address of an array contiaining the default outer or inner tessellation levels, respectively, to be used when no tessellation control shader is present. ERRORS
GL_INVALID_ENUM is generated if pname is not an accepted value. GL_INVALID_VALUE is generated if pname is GL_PATCH_VERTICES and value is less than or equal to zero, or greater than the value of GL_MAX_PATCH_VERTICES. SEE ALSO
glDrawArrays(), glDrawArraysInstanced(), glDrawElements(), glDrawRangeElements(), COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLPATCHPARAMETER(3G)

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GLGETPROGRAMSTAGE(3G)						  [FIXME: manual]					     GLGETPROGRAMSTAGE(3G)

NAME
glGetProgramStage - retrieve properties of a program object corresponding to a specified shader stage C SPECIFICATION
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); PARAMETERS
program Specifies the name of the program containing shader stage. shadertype Specifies the shader stage from which to query for the subroutine parameter. shadertype must be one of GL_VERTEX_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER, GL_GEOMETRY_SHADER or GL_FRAGMENT_SHADER. pname Specifies the parameter of the shader to query. pname must be GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, or GL_ACTIVE_SUBROUTINE_MAX_LENGTH. values Specifies the address of a variable into which the queried value or values will be placed. DESCRIPTION
glGetProgramStage queries a parameter of a shader stage attached to a program object. program contains the name of the program to which the shader is attached. shadertype specifies the stage from which to query the parameter. pname specifies which parameter should be queried. The value or values of the parameter to be queried is returned in the variable whose address is given in values. If pname is GL_ACTIVE_SUBROUTINE_UNIFORMS, the number of active subroutine variables in the stage is returned in values. If pname is GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, the number of active subroutine variable locations in the stage is returned in values. If pname is GL_ACTIVE_SUBROUTINES, the number of active subroutines in the stage is returned in values. If pname is GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, the length of the longest subroutine uniform for the stage is returned in values. If pname is GL_ACTIVE_SUBROUTINE_MAX_LENGTH, the length of the longest subroutine name for the stage is returned in values. The returned name length includes space for the null-terminator. If there is no shader present of type shadertype, the returned value will be consistent with a shader containing no subroutines or subroutine uniforms. ERRORS
GL_INVALID_ENUM is generated if shadertype or pname is not one of the accepted values. GL_INVALID_VALUE is generated if program is not the name of an existing program object. SEE ALSO
glGetProgram() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. [FIXME: source] 05/30/2012 GLGETPROGRAMSTAGE(3G)
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