GLISFRAMEBUFFER(3G) OpenGL Manual GLISFRAMEBUFFER(3G)NAME
glIsFramebuffer - determine if a name corresponds to a framebuffer object
C SPECIFICATION
GLboolean glIsFramebuffer(GLuint framebuffer);
PARAMETERS
framebuffer
Specifies a value that may be the name of a framebuffer object.
DESCRIPTION
glIsFramebuffer returns GL_TRUE if framebuffer is currently the name of a framebuffer object. If framebuffer is zero, or if framebuffer is
not the name of a framebuffer object, or if an error occurs, glIsFramebuffer returns GL_FALSE. If framebuffer is a name returned by
glGenFramebuffers(), by that has not yet been bound through a call to glBindFramebuffer(), then the name is not a framebuffer object and
glIsFramebuffer returns GL_FALSE.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glDeleteFramebuffers()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLISFRAMEBUFFER(3G)
Check Out this Related Man Page
GLDELETEFRAMEBUFFERS(3G) OpenGL Manual GLDELETEFRAMEBUFFERS(3G)NAME
glDeleteFramebuffers - delete framebuffer objects
C SPECIFICATION
void glDeleteFramebuffers(GLsizei n, GLuint *framebuffers);
PARAMETERS
n
Specifies the number of framebuffer objects to be deleted.
framebuffers
A pointer to an array containing n framebuffer objects to be deleted.
DESCRIPTION
glDeleteFramebuffers deletes the n framebuffer objects whose names are stored in the array addressed by framebuffers. The name zero is
reserved by the GL and is silently ignored, should it occur in framebuffers, as are other unused names. Once a framebuffer object is
deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets
GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER is deleted, it is as though glBindFramebuffer() had been executed with the corresponding target
and framebuffer zero.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glCheckFramebufferStatus()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLDELETEFRAMEBUFFERS(3G)
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