GLEVALCOORD(3G) OpenGL Manual GLEVALCOORD(3G)
NAME
glEvalCoord - evaluate enabled one- and two-dimensional maps
C SPECIFICATION
void glEvalCoord1f(GLfloat u);
void glEvalCoord1d(GLdouble u);
void glEvalCoord2f(GLfloat u, GLfloat v);
void glEvalCoord2d(GLdouble u, GLdouble v);
PARAMETERS
u
Specifies a value that is the domain coordinate u to the basis function defined in a previous glMap1() or glMap2() command.
v
Specifies a value that is the domain coordinate v to the basis function defined in a previous glMap2() command. This argument is not
present in a glEvalCoord1 command.
C SPECIFICATION
void glEvalCoord1fv(const GLfloat * u);
void glEvalCoord1dv(const GLdouble * u);
void glEvalCoord2fv(const GLfloat * u);
void glEvalCoord2dv(const GLdouble * u);
PARAMETERS
u
Specifies a pointer to an array containing either one or two domain coordinates. The first coordinate is u. The second coordinate is v,
which is present only in glEvalCoord2 versions.
DESCRIPTION
glEvalCoord1 evaluates enabled one-dimensional maps at argument u. glEvalCoord2 does the same for two-dimensional maps using two domain
values, u and v. To define a map, call glMap1() and glMap2(); to enable and disable it, call glEnable() and glDisable().
When one of the glEvalCoord commands is issued, all currently enabled maps of the indicated dimension are evaluated. Then, for each enabled
map, it is as if the corresponding GL command had been issued with the computed value. That is, if GL_MAP1_INDEX or GL_MAP2_INDEX is
enabled, a glIndex() command is simulated. If GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4 is enabled, a glColor() command is simulated. If
GL_MAP1_NORMAL or GL_MAP2_NORMAL is enabled, a normal vector is produced, and if any of GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, or
GL_MAP2_TEXTURE_COORD_4 is enabled, then an appropriate glTexCoord() command is simulated.
For color, color index, normal, and texture coordinates the GL uses evaluated values instead of current values for those evaluations that
are enabled, and current values otherwise, However, the evaluated values do not update the current values. Thus, if glVertex() commands are
interspersed with glEvalCoord commands, the color, normal, and texture coordinates associated with the glVertex() commands are not affected
by the values generated by the glEvalCoord commands, but only by the most recent glColor(), glIndex(), glNormal(), and glTexCoord()
commands.
No commands are issued for maps that are not enabled. If more than one texture evaluation is enabled for a particular dimension (for
example, GL_MAP2_TEXTURE_COORD_1 and GL_MAP2_TEXTURE_COORD_2), then only the evaluation of the map that produces the larger number of
coordinates (in this case, GL_MAP2_TEXTURE_COORD_2) is carried out. GL_MAP1_VERTEX_4 overrides GL_MAP1_VERTEX_3, and GL_MAP2_VERTEX_4
overrides GL_MAP2_VERTEX_3, in the same manner. If neither a three- nor a four-component vertex map is enabled for the specified dimension,
the glEvalCoord command is ignored.
If you have enabled automatic normal generation, by calling glEnable() with argument GL_AUTO_NORMAL, glEvalCoord2 generates surface normals
analytically, regardless of the contents or enabling of the GL_MAP2_NORMAL map. Let
m = a p a u x a p a v
Then the generated normal n is n = m m
If automatic normal generation is disabled, the corresponding normal map GL_MAP2_NORMAL, if enabled, is used to produce a normal. If
neither automatic normal generation nor a normal map is enabled, no normal is generated for glEvalCoord2 commands.
ASSOCIATED GETS
glIsEnabled() with argument GL_MAP1_VERTEX_3
glIsEnabled() with argument GL_MAP1_VERTEX_4
glIsEnabled() with argument GL_MAP1_INDEX
glIsEnabled() with argument GL_MAP1_COLOR_4
glIsEnabled() with argument GL_MAP1_NORMAL
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_1
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_2
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_3
glIsEnabled() with argument GL_MAP1_TEXTURE_COORD_4
glIsEnabled() with argument GL_MAP2_VERTEX_3
glIsEnabled() with argument GL_MAP2_VERTEX_4
glIsEnabled() with argument GL_MAP2_INDEX
glIsEnabled() with argument GL_MAP2_COLOR_4
glIsEnabled() with argument GL_MAP2_NORMAL
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_1
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_2
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_3
glIsEnabled() with argument GL_MAP2_TEXTURE_COORD_4
glIsEnabled() with argument GL_AUTO_NORMAL
glGetMap()
SEE ALSO
glBegin(), glColor(), glEnable(), glEvalMesh(), glEvalPoint(), glIndex(), glMap1(), glMap2(), glMapGrid(), glNormal(), glTexCoord(),
glVertex()
COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLEVALCOORD(3G)