GLDRAWELEMENTSINSTAN(3G) OpenGL Manual GLDRAWELEMENTSINSTAN(3G)
NAME
glDrawElementsInstancedBaseVertex - render multiple instances of a set of primitives from array data with a per-element offset
C SPECIFICATION
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, GLvoid *indices, GLsizei primcount, GLint basevertex);
PARAMETERS
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP,
GL_TRIANGLE_FAN, GL_TRIANGLES, GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and
GL_PATCHES are accepted.
count
Specifies the number of elements to be rendered.
type
Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the indices are stored.
primcount
Specifies the number of instances of the indexed geometry that should be drawn.
basevertex
Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays.
DESCRIPTION
glDrawElementsInstancedBaseVertex behaves identically to glDrawElementsInstanced() except that the ith element transferred by the
corresponding draw call will be taken from element indices[i] + basevertex of each enabled array. If the resulting value is larger than the
maximum value representable by type, it is as if the calculation were upconverted to 32-bit unsigned integers (with wrapping on overflow
conditions). The operation is undefined if the sum would be negative.
NOTES
glDrawElementsInstancedBaseVertex is only supported if the GL version is 3.2 or greater.
.SH "ERRORS"
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count or primcount is negative.
GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry
shader in the currently installed program object.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer
object's data store is currently mapped.
SEE ALSO
glDrawElements(), glDrawRangeElements(), glDrawRangeElementsBaseVertex(), glDrawElementsInstanced(), glDrawElementsInstancedBaseVertex()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLDRAWELEMENTSINSTAN(3G)