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GLXGETCONFIG(3G)			  OpenGL Manual 			 GLXGETCONFIG(3G)

NAME
       glXGetConfig - return information about GLX visuals

C SPECIFICATION
       int glXGetConfig(Display * dpy, XVisualInfo * vis, int attrib, int * value);

PARAMETERS
       dpy
	   Specifies the connection to the X server.

       vis
	   Specifies the visual to be queried. It is a pointer to an XVisualInfo structure, not a
	   visual ID or a pointer to a Visual.

       attrib
	   Specifies the visual attribute to be returned.

       value
	   Returns the requested value.

DESCRIPTION
       glXGetConfig sets value to the attrib value of windows or GLX pixmaps created with respect
       to vis.	glXGetConfig returns an error code if it fails for any reason. Otherwise, zero is
       returned.

       attrib is one of the following:

       GLX_USE_GL
	   True if OpenGL rendering is supported by this visual, False otherwise.

       GLX_BUFFER_SIZE
	   Number of bits per color buffer. For RGBA visuals, GLX_BUFFER_SIZE is the sum of
	   GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_BLUE_SIZE, and GLX_ALPHA_SIZE. For color index
	   visuals, GLX_BUFFER_SIZE is the size of the color indexes.

       GLX_LEVEL
	   Frame buffer level of the visual. Level zero is the default frame buffer. Positive
	   levels correspond to frame buffers that overlay the default buffer, and negative
	   levels correspond to frame buffers that underlay the default buffer.

       GLX_RGBA
	   True if color buffers store red, green, blue, and alpha values.  False if they store
	   color indexes.

       GLX_DOUBLEBUFFER
	   True if color buffers exist in front/back pairs that can be swapped, False otherwise.

       GLX_STEREO
	   True if color buffers exist in left/right pairs, False otherwise.

       GLX_AUX_BUFFERS
	   Number of auxiliary color buffers that are available. Zero indicates that no auxiliary
	   color buffers exist.

       GLX_RED_SIZE
	   Number of bits of red stored in each color buffer. Undefined if GLX_RGBA is False.

       GLX_GREEN_SIZE
	   Number of bits of green stored in each color buffer. Undefined if GLX_RGBA is False.

       GLX_BLUE_SIZE
	   Number of bits of blue stored in each color buffer. Undefined if GLX_RGBA is False.

       GLX_ALPHA_SIZE
	   Number of bits of alpha stored in each color buffer. Undefined if GLX_RGBA is False.

       GLX_DEPTH_SIZE
	   Number of bits in the depth buffer.

       GLX_STENCIL_SIZE
	   Number of bits in the stencil buffer.

       GLX_ACCUM_RED_SIZE
	   Number of bits of red stored in the accumulation buffer.

       GLX_ACCUM_GREEN_SIZE
	   Number of bits of green stored in the accumulation buffer.

       GLX_ACCUM_BLUE_SIZE
	   Number of bits of blue stored in the accumulation buffer.

       GLX_ACCUM_ALPHA_SIZE
	   Number of bits of alpha stored in the accumulation buffer.

       The X protocol allows a single visual ID to be instantiated with different numbers of bits
       per pixel. Windows or GLX pixmaps that will be rendered with OpenGL, however, must be
       instantiated with a color buffer depth of GLX_BUFFER_SIZE.

       Although a GLX implementation can export many visuals that support GL rendering, it must
       support at least one RGBA visual. This visual must have at least one color buffer, a
       stencil buffer of at least 1 bit, a depth buffer of at least 12 bits, and an accumulation
       buffer. Alpha bitplanes are optional in this visual. However, its color buffer size must
       be as great as that of the deepest TrueColor, DirectColor, PseudoColor, or StaticColor
       visual supported on level zero, and it must itself be made available on level zero.

       In addition, if the X server exports a PseudoColor or StaticColor visual on framebuffer
       level 0, a color index visual is also required on that level. It must have at least one
       color buffer, a stencil buffer of at least 1 bit, and a depth buffer of at least 12 bits.
       This visual must have as many color bitplanes as the deepest PseudoColor or StaticColor
       visual supported on level 0.

       Applications are best written to select the visual that most closely meets their
       requirements. Creating windows or GLX pixmaps with unnecessary buffers can result in
       reduced rendering performance as well as poor resource allocation.

NOTES
       XVisualInfo is defined in Xutil.h.  It is a structure that includes visual, visualID,
       screen, and depth elements.

ERRORS
       GLX_NO_EXTENSION is returned if dpy does not support the GLX extension.

       GLX_BAD_SCREEN is returned if the screen of vis does not correspond to a screen.

       GLX_BAD_ATTRIBUTE is returned if attrib is not a valid GLX attribute.

       GLX_BAD_VISUAL is returned if vis doesn't support GLX and an attribute other than
       GLX_USE_GL is requested.

SEE ALSO
       glXChooseVisual(), glXCreateContext()

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014				 GLXGETCONFIG(3G)
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