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GLXCREATECONTEXT(3G)			  OpenGL Manual 		     GLXCREATECONTEXT(3G)

NAME
       glXCreateContext - create a new GLX rendering context

C SPECIFICATION
       GLXContext glXCreateContext(Display * dpy, XVisualInfo * vis, GLXContext shareList,
				   Bool direct);

PARAMETERS
       dpy
	   Specifies the connection to the X server.

       vis
	   Specifies the visual that defines the frame buffer resources available to the
	   rendering context. It is a pointer to an XVisualInfo structure, not a visual ID or a
	   pointer to a Visual.

       shareList
	   Specifies the context with which to share display lists.  NULL indicates that no
	   sharing is to take place.

       direct
	   Specifies whether rendering is to be done with a direct connection to the graphics
	   system if possible (True) or through the X server (False).

DESCRIPTION
       glXCreateContext creates a GLX rendering context and returns its handle. This context can
       be used to render into both windows and GLX pixmaps. If glXCreateContext fails to create a
       rendering context, NULL is returned.

       If direct is True, then a direct rendering context is created if the implementation
       supports direct rendering, if the connection is to an X server that is local, and if a
       direct rendering context is available. (An implementation may return an indirect context
       when direct is True.) If direct is False, then a rendering context that renders through
       the X server is always created. Direct rendering provides a performance advantage in some
       implementations. However, direct rendering contexts cannot be shared outside a single
       process, and they may be unable to render to GLX pixmaps.

       If shareList is not NULL, then all display-list indexes and definitions are shared by
       context shareList and by the newly created context. An arbitrary number of contexts can
       share a single display-list space. However, all rendering contexts that share a single
       display-list space must themselves exist in the same address space. Two rendering contexts
       share an address space if both are nondirect using the same server, or if both are direct
       and owned by a single process. Note that in the nondirect case, it is not necessary for
       the calling threads to share an address space, only for their related rendering contexts
       to share an address space.

       If the GL version is 1.1 or greater, then all texture objects except object 0 are shared
       by any contexts that share display lists.

NOTES
       XVisualInfo is defined in Xutil.h.  It is a structure that includes visual, visualID,
       screen, and depth elements.

       A process is a single execution environment, implemented in a single address space,
       consisting of one or more threads.

       A thread is one of a set of subprocesses that share a single address space, but maintain
       separate program counters, stack spaces, and other related global data. A thread that is
       the only member of its subprocess group is equivalent to a process.

       It may not be possible to render to a GLX pixmap with a direct rendering context.

ERRORS
       NULL is returned if execution fails on the client side.

       BadMatch is generated if the context to be created would not share the address space or
       the screen of the context specified by shareList.

       BadValue is generated if vis is not a valid visual (for example, if a particular GLX
       implementation does not support it).

       GLXBadContext is generated if shareList is not a GLX context and is not NULL.

       BadAlloc is generated if the server does not have enough resources to allocate the new
       context.

SEE ALSO
       glXDestroyContext(), glXGetConfig(), glXIsDirect(), glXMakeCurrent()

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			     GLXCREATECONTEXT(3G)
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