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GLVERTEXBINDINGDIVIS(3G)		  OpenGL Manual 		 GLVERTEXBINDINGDIVIS(3G)

NAME
       glVertexBindingDivisor - modify the rate at which generic vertex attributes advance

C SPECIFICATION
       void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);

PARAMETERS
       bindingindex
	   The index of the binding whose divisor to modify.

       divisor
	   The new value for the instance step rate to apply.

DESCRIPTION
       glVertexBindingDivisor, modifies the rate at which generic vertex attributes advance when
       rendering multiple instances of primitives in a single draw command. If divisor is zero,
       the attributes using the buffer bound to bindingindex advance once per vertex. If divisor
       is non-zero, the attributes advance once per divisor instances of the set(s) of vertices
       being rendered. An attribute is referred to as instanced if the corresponding divisor
       value is non-zero.

ERRORS
       GL_INVAILD_VALUE is generated if bindingindex is greater than or equal to the value of
       GL_MAX_VERTEX_ATTRIB_BINDINGS.

       GL_INVALID_OPERATION is generated if no vertex array object is bound.

ASSOCIATED GETS
       glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_VERTEX_BINDING_DIVISOR.

SEE ALSO
       glBindVertexBuffer(), glVertexAttribBinding(), glVertexAttribPointer(),
       glVertexBindingDivisor(), glVertexAttribPointer().

COPYRIGHT
       Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			 GLVERTEXBINDINGDIVIS(3G)
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