GLUSPHERE(3G) OpenGL Manual GLUSPHERE(3G)
gluSphere - draw a sphere
void gluSphere(GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
Specifies the quadrics object (created with gluNewQuadric()).
Specifies the radius of the sphere.
Specifies the number of subdivisions around the z axis (similar to lines of
Specifies the number of subdivisions along the z axis (similar to lines of latitude).
gluSphere draws a sphere of the given radius centered around the origin. The sphere is
subdivided around the z axis into slices and along the z axis into stacks (similar to
lines of longitude and latitude).
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()), then any normals
generated point away from the center of the sphere. Otherwise, they point toward the
center of the sphere.
If texturing is turned on (with gluQuadricTexture()), then texture coordinates are
generated so that t ranges from 0.0 at z = - radius to 1.0 at z = radius (t increases
linearly along longitudinal lines), and s ranges from 0.0 at the +y axis, to 0.25 at the
+x axis, to 0.5 at the \-y axis, to 0.75 at the \-x axis, and back to 1.0 at the +y axis.
gluCylinder(), gluDisk(), gluNewQuadric(), gluPartialDisk(), gluQuadricOrientation(),
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opengl.org 06/10/2014 GLUSPHERE(3G)