GLUDISK(3G) OpenGL Manual GLUDISK(3G)
gluDisk - draw a disk
void gluDisk(GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
Specifies the quadrics object (created with gluNewQuadric()).
Specifies the inner radius of the disk (may be 0).
Specifies the outer radius of the disk.
Specifies the number of subdivisions around the z axis.
Specifies the number of concentric rings about the origin into which the disk is
gluDisk renders a disk on the z = 0 plane. The disk has a radius of outer and contains a
concentric circular hole with a radius of inner. If inner is 0, then no hole is generated.
The disk is subdivided around the z axis into slices (like pizza slices) and also about
the z axis into rings (as specified by slices and loops, respectively).
With respect to orientation, the +z side of the disk is considered to be ``outside'' (see
gluQuadricOrientation()). This means that if the orientation is set to GLU_OUTSIDE, then
any normals generated point along the +z axis. Otherwise, they point along the \-z axis.
If texturing has been turned on (with gluQuadricTexture()), texture coordinates are
generated linearly such that where r = outer, the value at (r, 0, 0) is (1, 0.5), at (0,
r, 0) it is (0.5, 1), at (\-r, 0, 0) it is (0, 0.5), and at (0, \-r, 0) it is (0.5, 0).
gluCylinder(), gluNewQuadric(), gluPartialDisk(), gluQuadricOrientation(),
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
opengl.org 06/10/2014 GLUDISK(3G)