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GLUCYLINDER(3G) 			  OpenGL Manual 			  GLUCYLINDER(3G)

NAME
       gluCylinder - draw a cylinder

C SPECIFICATION
       void gluCylinder(GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height,
			GLint slices, GLint stacks);

PARAMETERS
       quad
	   Specifies the quadrics object (created with gluNewQuadric()).

       base
	   Specifies the radius of the cylinder at z = 0.

       top
	   Specifies the radius of the cylinder at z = height.

       height
	   Specifies the height of the cylinder.

       slices
	   Specifies the number of subdivisions around the z axis.

       stacks
	   Specifies the number of subdivisions along the z axis.

DESCRIPTION
       gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed
       at z = 0 and the top at z = height. Like a sphere, a cylinder is subdivided around the z
       axis into slices and along the z axis into stacks.

       Note that if top is set to 0.0, this routine generates a cone.

       If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()), then any
       generated normals point away from the z axis. Otherwise, they point toward the z axis.

       If texturing is turned on (with gluQuadricTexture()), then texture coordinates are
       generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges
       from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the \-x
       axis, and back to 1.0 at the +y axis.

SEE ALSO
       gluDisk(), gluNewQuadric(), gluPartialDisk(), gluQuadricTexture(), gluSphere()

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014				  GLUCYLINDER(3G)
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