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GLTRANSLATE(3G) 			  OpenGL Manual 			  GLTRANSLATE(3G)

NAME
       glTranslate - multiply the current matrix by a translation matrix

C SPECIFICATION
       void glTranslated(GLdouble x, GLdouble y, GLdouble z);

       void glTranslatef(GLfloat x, GLfloat y, GLfloat z);

PARAMETERS
       x, y, z
	   Specify the x, y, and z coordinates of a translation vector.

DESCRIPTION
       glTranslate produces a translation by x y z. The current matrix (see glMatrixMode()) is
       multiplied by this translation matrix, with the product replacing the current matrix, as
       if glMultMatrix() were called with the following matrix for its argument:

       1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1

       If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call
       to glTranslate are translated.

       Use glPushMatrix() and glPopMatrix() to save and restore the untranslated coordinate
       system.

ERRORS
       GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of
       glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_MATRIX_MODE

       glGet() with argument GL_COLOR_MATRIX

       glGet() with argument GL_MODELVIEW_MATRIX

       glGet() with argument GL_PROJECTION_MATRIX

       glGet() with argument GL_TEXTURE_MATRIX

SEE ALSO
       glMatrixMode(), glMultMatrix(), glPushMatrix(), glRotate(), glScale()

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014				  GLTRANSLATE(3G)
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