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GLTEXSTORAGE2DMULTIS(3G)		  OpenGL Manual 		 GLTEXSTORAGE2DMULTIS(3G)

NAME
       glTexStorage2DMultisample - specify storage for a two-dimensional multisample texture

C SPECIFICATION
       void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat,
				      GLsizei width, GLsizei height,
				      GLboolean fixedsamplelocations);

PARAMETERS
       target
	   Specify the target of the operation.  target must be GL_TEXTURE_2D_MULTISAMPLE or
	   GL_PROXY_TEXTURE_2D_MULTISAMPLE.

       samples
	   Specify the number of samples in the texture.

       internalformat
	   Specifies the sized internal format to be used to store texture image data.

       width
	   Specifies the width of the texture, in texels.

       height
	   Specifies the height of the texture, in texels.

       fixedsamplelocations
	   Specifies whether the image will use identical sample locations and the same number of
	   samples for all texels in the image, and the sample locations will not depend on the
	   internal format or size of the image.

DESCRIPTION
       glTexStorage2DMultisample specifies the storage requirements for a two-dimensional
       multisample texture. Once a texture is specified with this command, its format and
       dimensions become immutable unless it is a proxy texture. The contents of the image may
       still be modified, however, its storage requirements may not change. Such a texture is
       referred to as an immutable-format texture.

       samples specifies the number of samples to be used for the texture and must be greater
       than zero and less than or equal to the value of GL_MAX_SAMPLES.  internalformat must be a
       color-renderable, depth-renderable, or stencil-renderable format.  width and height
       specify the width and height, respectively, of the texture. If fixedsamplelocations is
       GL_TRUE, the image will use identical sample locations and the same number of samples for
       all texels in the image, and the sample locations will not depend on the internal format
       or size of the image.

       <xi:include></xi:include>

ERRORS
       GL_INVALID_ENUM is generated if internalformat is not a valid color-renderable,
       depth-renderable or stencil-renderable format.

       GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants.

       GL_INVALID_VALUE is generated if width or height are less than 1 or greater than the value
       of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_VALUE is generated if samples is greater than the value of GL_MAX_SAMPLES.

       GL_INVALID_OPERATION is generated if the value of GL_TEXTURE_IMMUTABLE_FORMAT for the
       texture bound to target is not GL_FALSE.

SEE ALSO
       glTexImage2D(), glTexImage2DMultisample(), glTexStorage1D(), glTexStorage3D().

COPYRIGHT
       Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			 GLTEXSTORAGE2DMULTIS(3G)
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