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GLTEXCOORD(3G)				  OpenGL Manual 			   GLTEXCOORD(3G)

       glTexCoord - set the current texture coordinates

       void glTexCoord1s(GLshort s);

       void glTexCoord1i(GLint s);

       void glTexCoord1f(GLfloat s);

       void glTexCoord1d(GLdouble s);

       void glTexCoord2s(GLshort s, GLshort t);

       void glTexCoord2i(GLint s, GLint t);

       void glTexCoord2f(GLfloat s, GLfloat t);

       void glTexCoord2d(GLdouble s, GLdouble t);

       void glTexCoord3s(GLshort s, GLshort t, GLshort r);

       void glTexCoord3i(GLint s, GLint t, GLint r);

       void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);

       void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);

       void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);

       void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);

       void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);

       void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);

       s, t, r, q
	   Specify s, t, r, and q texture coordinates. Not all parameters are present in all
	   forms of the command.

       void glTexCoord1sv(const GLshort * v);

       void glTexCoord1iv(const GLint * v);

       void glTexCoord1fv(const GLfloat * v);

       void glTexCoord1dv(const GLdouble * v);

       void glTexCoord2sv(const GLshort * v);

       void glTexCoord2iv(const GLint * v);

       void glTexCoord2fv(const GLfloat * v);

       void glTexCoord2dv(const GLdouble * v);

       void glTexCoord3sv(const GLshort * v);

       void glTexCoord3iv(const GLint * v);

       void glTexCoord3fv(const GLfloat * v);

       void glTexCoord3dv(const GLdouble * v);

       void glTexCoord4sv(const GLshort * v);

       void glTexCoord4iv(const GLint * v);

       void glTexCoord4fv(const GLfloat * v);

       void glTexCoord4dv(const GLdouble * v);

	   Specifies a pointer to an array of one, two, three, or four elements, which in turn
	   specify the s, t, r, and q texture coordinates.

       glTexCoord specifies texture coordinates in one, two, three, or four dimensions.
       glTexCoord1 sets the current texture coordinates to s 0 0 1; a call to glTexCoord2 sets
       them to s t 0 1. Similarly, glTexCoord3 specifies the texture coordinates as s t r 1, and
       glTexCoord4 defines all four components explicitly as s t r q.

       The current texture coordinates are part of the data that is associated with each vertex
       and with the current raster position. Initially, the values for s, t, r, and q are (0, 0,
       0, 1).

       The current texture coordinates can be updated at any time. In particular, glTexCoord can
       be called between a call to glBegin() and the corresponding call to glEnd().

       When the ARB_imaging extension is supported, glTexCoord always updates texture unit

       glGet() with argument GL_CURRENT_TEXTURE_COORDS

       glMultiTexCoord(), glTexCoordPointer, glVertex()

       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.


opengl.org				    06/10/2014				   GLTEXCOORD(3G)
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