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GLSCISSORARRAY(3G)			  OpenGL Manual 		       GLSCISSORARRAY(3G)

NAME
       glScissorArray - define the scissor box for multiple viewports

C SPECIFICATION
       void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);

PARAMETERS
       first
	   Specifies the index of the first viewport whose scissor box to modify.

       count
	   Specifies the number of scissor boxes to modify.

       v
	   Specifies the address of an array containing the left, bottom, width and height of
	   each scissor box, in that order.

DESCRIPTION
       glScissorArrayv defines rectangles, called scissor boxes, in window coordinates for each
       viewport.  first specifies the index of the first scissor box to modify and count
       specifies the number of scissor boxes to modify.  first must be less than the value of
       GL_MAX_VIEWPORTS, and first + count must be less than or equal to the value of
       GL_MAX_VIEWPORTS.  v specifies the address of an array containing integers specifying the
       lower left corner of the scissor boxes, and the width and height of the scissor boxes, in
       that order.

       To enable and disable the scissor test, call glEnable() and glDisable() with argument
       GL_SCISSOR_TEST. The test is initially disabled for all viewports. While the test is
       enabled, only pixels that lie within the scissor box can be modified by drawing commands.
       Window coordinates have integer values at the shared corners of frame buffer pixels.
       glScissor(0,0,1,1) allows modification of only the lower left pixel in the window, and
       glScissor(0,0,0,0) doesn't allow modification of any pixels in the window.

       When the scissor test is disabled, it is as though the scissor box includes the entire
       window.

ERRORS
       GL_INVALID_VALUE is generated if first is greater than or equal to the value of
       GL_MAX_VIEWPORTS.

       GL_INVALID_VALUE is generated if first + count is greater than or equal to the value of
       GL_MAX_VIEWPORTS.

       GL_INVALID_VALUE is generated if any width or height specified in the array v is negative.

ASSOCIATED GETS
       glGet() with argument GL_SCISSOR_BOX

       glIsEnabled() with argument GL_SCISSOR_TEST

SEE ALSO
       glEnable(), glViewport(), glViewportIndexed(), glViewportArray()

COPYRIGHT
       Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			       GLSCISSORARRAY(3G)
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