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GLPROVOKINGVERTEX(3G)			  OpenGL Manual 		    GLPROVOKINGVERTEX(3G)

NAME
       glProvokingVertex - specifiy the vertex to be used as the source of data for flat shaded
       varyings

C SPECIFICATION
       void glProvokingVertex(GLenum provokeMode);

PARAMETERS
       provokeMode
	   Specifies the vertex to be used as the source of data for flat shaded varyings.

DESCRIPTION
       Flatshading a vertex shader varying output means to assign all vetices of the primitive
       the same value for that output. The vertex from which these values is derived is known as
       the provoking vertex and glProvokingVertex specifies which vertex is to be used as the
       source of data for flat shaded varyings.

       provokeMode must be either GL_FIRST_VERTEX_CONVENTION or GL_LAST_VERTEX_CONVENTION, and
       controls the selection of the vertex whose values are assigned to flatshaded varying
       outputs. The interpretation of these values for the supported primitive types is:

       If a vertex or geometry shader is active, user-defined varying outputs may be flatshaded
       by using the flat qualifier when declaring the output.

NOTES
       glProvokingVertex is available only if the GL version is 3.2 or greater.

ERRORS
       GL_INVALID_ENUM is generated if provokeMode is not an accepted value.

COPYRIGHT
       Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			    GLPROVOKINGVERTEX(3G)
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