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GLNORMAL(3G)				  OpenGL Manual 			     GLNORMAL(3G)

       glNormal - set the current normal vector

       void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);

       void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);

       void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);

       void glNormal3i(GLint nx, GLint ny, GLint nz);

       void glNormal3s(GLshort nx, GLshort ny, GLshort nz);

       nx, ny, nz
	   Specify the x, y, and z coordinates of the new current normal. The initial value of
	   the current normal is the unit vector, (0, 0, 1).

       void glNormal3bv(const GLbyte * v);

       void glNormal3dv(const GLdouble * v);

       void glNormal3fv(const GLfloat * v);

       void glNormal3iv(const GLint * v);

       void glNormal3sv(const GLshort * v);

	   Specifies a pointer to an array of three elements: the x, y, and z coordinates of the
	   new current normal.

       The current normal is set to the given coordinates whenever glNormal is issued. Byte,
       short, or integer arguments are converted to floating-point format with a linear mapping
       that maps the most positive representable integer value to 1.0 and the most negative
       representable integer value to -1.0.

       Normals specified with glNormal need not have unit length. If GL_NORMALIZE is enabled,
       then normals of any length specified with glNormal are normalized after transformation. If
       GL_RESCALE_NORMAL is enabled, normals are scaled by a scaling factor derived from the
       modelview matrix.  GL_RESCALE_NORMAL requires that the originally specified normals were
       of unit length, and that the modelview matrix contain only uniform scales for proper
       results. To enable and disable normalization, call glEnable() and glDisable() with either
       GL_NORMALIZE or GL_RESCALE_NORMAL. Normalization is initially disabled.

       The current normal can be updated at any time. In particular, glNormal can be called
       between a call to glBegin() and the corresponding call to glEnd().

       glGet() with argument GL_CURRENT_NORMAL

       glIsEnabled() with argument GL_NORMALIZE

       glIsEnabled() with argument GL_RESCALE_NORMAL

       glBegin(), glColor(), glIndex(), glMultiTexCoord(), glNormalPointer(), glTexCoord(),

       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.


opengl.org				    06/10/2014				     GLNORMAL(3G)
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