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       glMultTransposeMatrix - multiply the current matrix with the specified row-major ordered

       void glMultTransposeMatrixd(const GLdouble * m);

       void glMultTransposeMatrixf(const GLfloat * m);

	   Points to 16 consecutive values that are used as the elements of a 4 x 4 row-major

       glMultTransposeMatrix multiplies the current matrix with the one specified using m, and
       replaces the current matrix with the product.

       The current matrix is determined by the current matrix mode (see glMatrixMode()). It is
       either the projection matrix, modelview matrix, or the texture matrix.

       If the current matrix is C and the coordinates to be transformed are v = v  0 v	1 v  2 v
       3, then the current transformation is C x v, or

       c  0 c  4 c  8 c  12 c  1 c  5 c  9 c  13 c  2 c  6 c  10 c  14 c  3 c  7 c  11 c  15 x v
       0 v  1 v  2 v  3

       Calling glMultTransposeMatrix with an argument of m  16 = m  0 m  1 ... m  15 replaces the
       current transformation with C x M x v, or

       c  0 c  4 c  8 c  12 c  1 c  5 c  9 c  13 c  2 c  6 c  10 c  14 c  3 c  7 c  11 c  15 x m
       0 m  1 m  2 m  3 m  4 m	5 m  6 m  7 m  8 m  9 m  10 m  11 m  12 m  13 m  14 m  15 x v  0
       v  1 v  2 v  3

       Where v is represented as a 4 x 1 matrix.

       Calling glMultTransposeMatrix with matrix M is identical in operation to glMultMatrix()
       with M T, where T represents the transpose.

       glMultTransposeMatrix is available only if the GL version is 1.3 or greater.

       While the elements of the matrix may be specified with single or double precision, the GL
       may store or operate on these values in less-than-single precision.

       The order of the multiplication is important. For example, if the current transformation
       is a rotation, and glMultTransposeMatrix is called with a translation matrix, the
       translation is done directly on the coordinates to be transformed, while the rotation is
       done on the results of that translation.

       GL_INVALID_OPERATION is generated if glMultTransposeMatrix is executed between the
       execution of glBegin() and the corresponding execution of glEnd().

       glGet() with argument GL_MATRIX_MODE

       glGet() with argument GL_COLOR_MATRIX

       glGet() with argument GL_MODELVIEW_MATRIX

       glGet() with argument GL_PROJECTION_MATRIX

       glGet() with argument GL_TEXTURE_MATRIX

       glLoadIdentity(), glLoadMatrix(), glLoadTransposeMatrix(), glMatrixMode(), glPushMatrix()

       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.


opengl.org				    06/10/2014			 GLMULTTRANSPOSEMATRI(3G)
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