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GLMULTIDRAWARRAYS(3G)			  OpenGL Manual 		    GLMULTIDRAWARRAYS(3G)

NAME
       glMultiDrawArrays - render multiple sets of primitives from array data

C SPECIFICATION
       void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count,
			      GLsizei primcount);

PARAMETERS
       mode
	   Specifies what kind of primitives to render. Symbolic constants GL_POINTS,
	   GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY,
	   GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_TRIANGLE_STRIP_ADJACENCY,
	   GL_TRIANGLES_ADJACENCY and GL_PATCHES are accepted.

       first
	   Points to an array of starting indices in the enabled arrays.

       count
	   Points to an array of the number of indices to be rendered.

       primcount
	   Specifies the size of the first and count

DESCRIPTION
       glMultiDrawArrays specifies multiple sets of geometric primitives with very few subroutine
       calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture
       coordinate, edge flag, or color, you can prespecify separate arrays of vertices, normals,
       and colors and use them to construct a sequence of primitives with a single call to
       glMultiDrawArrays.

       glMultiDrawArrays behaves identically to glDrawArrays() except that primcount separate
       ranges of elements are specified instead.

       When glMultiDrawArrays is called, it uses count sequential elements from each enabled
       array to construct a sequence of geometric primitives, beginning with element first.  mode
       specifies what kind of primitives are constructed, and how the array elements construct
       those primitives.

       Vertex attributes that are modified by glMultiDrawArrays have an unspecified value after
       glMultiDrawArrays returns. Attributes that aren't modified remain well defined.

NOTES
       GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and
       GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater.

ERRORS
       GL_INVALID_ENUM is generated if mode is not an accepted value.

       GL_INVALID_VALUE is generated if primcount is negative.

       GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled
       array and the buffer object's data store is currently mapped.

SEE ALSO
       glDrawElements(), glDrawRangeElements()

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			    GLMULTIDRAWARRAYS(3G)
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