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GLMINSAMPLESHADING(3G)			  OpenGL Manual 		   GLMINSAMPLESHADING(3G)

NAME
       glMinSampleShading - specifies minimum rate at which sample shaing takes place

C SPECIFICATION
       void glMinSampleShading(GLfloat value);

PARAMETERS
       value
	   Specifies the rate at which samples are shaded within each covered pixel.

DESCRIPTION
       glMinSampleShading specifies the rate at which samples are shaded within a covered pixel.
       Sample-rate shading is enabled by calling glEnable() with the parameter GL_SAMPLE_SHADING.
       If GL_MULTISAMPLE or GL_SAMPLE_SHADING is disabled, sample shading has no effect.
       Otherwise, an implementation must provide at least as many unique color values for each
       covered fragment as specified by value times samples where samples is the value of
       GL_SAMPLES for the current framebuffer. At least 1 sample for each covered fragment is
       generated.

       A value of 1.0 indicates that each sample in the framebuffer should be indpendently
       shaded. A value of 0.0 effectively allows the GL to ignore sample rate shading. Any value
       between 0.0 and 1.0 allows the GL to shade only a subset of the total samples within each
       covered fragment. Which samples are shaded and the algorithm used to select that subset of
       the fragment's samples is implementation dependent.

NOTES
       The type of the value parameter was changed from GLclampf to GLfloat. This change is
       transparent to user code and is described in detail on the removedTypes() page.

ERRORS
       None.

ASSOCIATED GETS
       glGet() with argument GL_MIN_SAMPLE_SHADING.

       glGet() with argument GL_SAMPLES.

SEE ALSO
       removedTypes()

COPYRIGHT
       Copyright (C) 2011 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			   GLMINSAMPLESHADING(3G)
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