CentOS 7.0 - man page for glminsampleshading (centos section 3G)
|Linux & Unix Commands - Search Man Pages
GLMINSAMPLESHADING(3G) OpenGL Manual GLMINSAMPLESHADING(3G)
glMinSampleShading - specifies minimum rate at which sample shaing takes place
void glMinSampleShading(GLfloat value);
Specifies the rate at which samples are shaded within each covered pixel.
glMinSampleShading specifies the rate at which samples are shaded within a covered pixel.
Sample-rate shading is enabled by calling glEnable() with the parameter GL_SAMPLE_SHADING.
If GL_MULTISAMPLE or GL_SAMPLE_SHADING is disabled, sample shading has no effect.
Otherwise, an implementation must provide at least as many unique color values for each
covered fragment as specified by value times samples where samples is the value of
GL_SAMPLES for the current framebuffer. At least 1 sample for each covered fragment is
A value of 1.0 indicates that each sample in the framebuffer should be indpendently
shaded. A value of 0.0 effectively allows the GL to ignore sample rate shading. Any value
between 0.0 and 1.0 allows the GL to shade only a subset of the total samples within each
covered fragment. Which samples are shaded and the algorithm used to select that subset of
the fragment's samples is implementation dependent.
The type of the value parameter was changed from GLclampf to GLfloat. This change is
transparent to user code and is described in detail on the removedTypes() page.
glGet() with argument GL_MIN_SAMPLE_SHADING.
glGet() with argument GL_SAMPLES.
Copyright (C) 2011 Khronos Group. This material may be distributed subject to the terms
and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
opengl.org 06/10/2014 GLMINSAMPLESHADING(3G)
All times are GMT -4. The time now is 10:58 AM.