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GLMAPGRID(3G)				  OpenGL Manual 			    GLMAPGRID(3G)

       glMapGrid - define a one- or two-dimensional mesh

       void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);

       void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);

       void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);

       void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);

	   Specifies the number of partitions in the grid range interval [u1, u2]. Must be

       u1, u2
	   Specify the mappings for integer grid domain values i = 0 and i = un.

	   Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2

       v1, v2
	   Specify the mappings for integer grid domain values j = 0 and j = vn (glMapGrid2

       glMapGrid and glEvalMesh() are used together to efficiently generate and evaluate a series
       of evenly-spaced map domain values.  glEvalMesh() steps through the integer domain of a
       one- or two-dimensional grid, whose range is the domain of the evaluation maps specified
       by glMap1() and glMap2().

       glMapGrid1 and glMapGrid2 specify the linear grid mappings between the i (or i and j)
       integer grid coordinates, to the u (or u and v) floating-point evaluation map coordinates.
       See glMap1() and glMap2() for details of how u and v coordinates are evaluated.

       glMapGrid1 specifies a single linear mapping such that integer grid coordinate 0 maps
       exactly to u1, and integer grid coordinate un maps exactly to u2. All other integer grid
       coordinates i are mapped so that

       u = i  u2 - u1 un + u1

       glMapGrid2 specifies two such linear mappings. One maps integer grid coordinate i = 0
       exactly to u1, and integer grid coordinate i = un exactly to u2. The other maps integer
       grid coordinate j = 0 exactly to v1, and integer grid coordinate j = vn exactly to v2.
       Other integer grid coordinates i and j are mapped such that

       u = i  u2 - u1 un + u1

       v = j  v2 - v1 vn + v1

       The mappings specified by glMapGrid are used identically by glEvalMesh() and

       GL_INVALID_VALUE is generated if either un or vn is not positive.

       GL_INVALID_OPERATION is generated if glMapGrid is executed between the execution of
       glBegin() and the corresponding execution of glEnd().

       glGet() with argument GL_MAP1_GRID_DOMAIN

       glGet() with argument GL_MAP2_GRID_DOMAIN

       glGet() with argument GL_MAP1_GRID_SEGMENTS

       glGet() with argument GL_MAP2_GRID_SEGMENTS

       glEvalCoord(), glEvalMesh(), glEvalPoint(), glMap1(), glMap2()

       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.


opengl.org				    06/10/2014				    GLMAPGRID(3G)
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