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GLLOADNAME(3G)				  OpenGL Manual 			   GLLOADNAME(3G)

NAME
       glLoadName - load a name onto the name stack

C SPECIFICATION
       void glLoadName(GLuint name);

PARAMETERS
       name
	   Specifies a name that will replace the top value on the name stack.

DESCRIPTION
       The name stack is used during selection mode to allow sets of rendering commands to be
       uniquely identified. It consists of an ordered set of unsigned integers and is initially
       empty.

       glLoadName causes name to replace the value on the top of the name stack.

       The name stack is always empty while the render mode is not GL_SELECT. Calls to glLoadName
       while the render mode is not GL_SELECT are ignored.

ERRORS
       GL_INVALID_OPERATION is generated if glLoadName is called while the name stack is empty.

       GL_INVALID_OPERATION is generated if glLoadName is executed between the execution of
       glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_NAME_STACK_DEPTH

       glGet() with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO
       glInitNames(), glPushName(), glRenderMode(), glSelectBuffer()

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014				   GLLOADNAME(3G)
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