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GLLOADMATRIX(3G)			  OpenGL Manual 			 GLLOADMATRIX(3G)

NAME
       glLoadMatrix - replace the current matrix with the specified matrix

C SPECIFICATION
       void glLoadMatrixd(const GLdouble * m);

       void glLoadMatrixf(const GLfloat * m);

PARAMETERS
       m
	   Specifies a pointer to 16 consecutive values, which are used as the elements of a 4 x
	   4 column-major matrix.

DESCRIPTION
       glLoadMatrix replaces the current matrix with the one whose elements are specified by m.
       The current matrix is the projection matrix, modelview matrix, or texture matrix,
       depending on the current matrix mode (see glMatrixMode()).

       The current matrix, M, defines a transformation of coordinates. For instance, assume M
       refers to the modelview matrix. If v = v  0 v  1 v  2 v	3 is the set of object
       coordinates of a vertex, and m points to an array of 16 single- or double-precision
       floating-point values m = m  0 m  1 ... m  15, then the modelview transformation M  v does
       the following:

       M  v = m  0 m  4 m  8 m	12 m  1 m  5 m	9 m  13 m  2 m	6 m  10 m  14 m  3 m  7 m  11 m
       15 x v  0 v  1 v  2 v  3

       Projection and texture transformations are similarly defined.

NOTES
       While the elements of the matrix may be specified with single or double precision, the GL
       implementation may store or operate on these values in less than single precision.

ERRORS
       GL_INVALID_OPERATION is generated if glLoadMatrix is executed between the execution of
       glBegin() and the corresponding execution of glEnd().

ASSOCIATED GETS
       glGet() with argument GL_MATRIX_MODE

       glGet() with argument GL_COLOR_MATRIX

       glGet() with argument GL_MODELVIEW_MATRIX

       glGet() with argument GL_PROJECTION_MATRIX

       glGet() with argument GL_TEXTURE_MATRIX

SEE ALSO
       glLoadIdentity(), glMatrixMode(), glMultMatrix(), glMultTransposeMatrix(), glPushMatrix()

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI
       Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014				 GLLOADMATRIX(3G)
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