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GLGETUNIFORMLOCATION(3G) OpenGL Manual GLGETUNIFORMLOCATION(3G)
glGetUniformLocation - Returns the location of a uniform variable
GLint glGetUniformLocation(GLuint program, const GLchar *name);
Specifies the program object to be queried.
Points to a null terminated string containing the name of the uniform variable whose
location is to be queried.
glGetUniformLocation returns an integer that represents the location of a specific uniform
variable within a program object. name must be a null terminated string that contains no
white space. name must be an active uniform variable name in program that is not a
structure, an array of structures, or a subcomponent of a vector or a matrix. This
function returns -1 if name does not correspond to an active uniform variable in program,
if name starts with the reserved prefix "gl_", or if name is associated with an atomic
counter or a named uniform block.
Uniform variables that are structures or arrays of structures may be queried by calling
glGetUniformLocation for each field within the structure. The array element operator ""
and the structure field operator "." may be used in name in order to select elements
within an array or fields within a structure. The result of using these operators is not
allowed to be another structure, an array of structures, or a subcomponent of a vector or
a matrix. Except if the last part of name indicates a uniform variable array, the location
of the first element of an array can be retrieved by using the name of the array, or by
using the name appended by "".
The actual locations assigned to uniform variables are not known until the program object
is linked successfully. After linking has occurred, the command glGetUniformLocation can
be used to obtain the location of a uniform variable. This location value can then be
passed to glUniform() to set the value of the uniform variable or to glGetUniform() in
order to query the current value of the uniform variable. After a program object has been
linked successfully, the index values for uniform variables remain fixed until the next
link command occurs. Uniform variable locations and values can only be queried after a
link if the link was successful.
GL_INVALID_VALUE is generated if program is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if program is not a program object.
GL_INVALID_OPERATION is generated if program has not been successfully linked.
glGetActiveUniform() with arguments program and the index of an active uniform variable
glGetProgram() with arguments program and GL_ACTIVE_UNIFORMS or
glGetUniform() with arguments program and the name of a uniform variable
Copyright (C) 2003-2005 3Dlabs Inc. Ltd. (C) 2011 Khronos Group. This material may be
distributed subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
opengl.org 06/10/2014 GLGETUNIFORMLOCATION(3G)
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