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GLGETFRAGDATALOCATIO(3G)		  OpenGL Manual 		 GLGETFRAGDATALOCATIO(3G)

NAME
       glGetFragDataLocation - query the bindings of color numbers to user-defined varying out
       variables

C SPECIFICATION
       GLint glGetFragDataLocation(GLuint program, const char * name);

PARAMETERS
       program
	   The name of the program containing varying out variable whose binding to query

       name
	   The name of the user-defined varying out variable whose binding to query

DESCRIPTION
       glGetFragDataLocation retrieves the assigned color number binding for the user-defined
       varying out variable name for program program.  program must have previously been linked.
       name must be a null-terminated string. If name is not the name of an active user-defined
       varying out fragment shader variable within program, -1 will be returned.

ERRORS
       GL_INVALID_OPERATION is generated if program is not the name of a program object.

SEE ALSO
       glCreateProgram(), glBindFragDataLocation()

COPYRIGHT
       Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			 GLGETFRAGDATALOCATIO(3G)
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