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GLGETERROR(3G)				  OpenGL Manual 			   GLGETERROR(3G)

NAME
       glGetError - return error information

C SPECIFICATION
       GLenum glGetError(void);

DESCRIPTION
       glGetError returns the value of the error flag. Each detectable error is assigned a
       numeric code and symbolic name. When an error occurs, the error flag is set to the
       appropriate error code value. No other errors are recorded until glGetError is called, the
       error code is returned, and the flag is reset to GL_NO_ERROR. If a call to glGetError
       returns GL_NO_ERROR, there has been no detectable error since the last call to glGetError,
       or since the GL was initialized.

       To allow for distributed implementations, there may be several error flags. If any single
       error flag has recorded an error, the value of that flag is returned and that flag is
       reset to GL_NO_ERROR when glGetError is called. If more than one flag has recorded an
       error, glGetError returns and clears an arbitrary error flag value. Thus, glGetError
       should always be called in a loop, until it returns GL_NO_ERROR, if all error flags are to
       be reset.

       Initially, all error flags are set to GL_NO_ERROR.

       The following errors are currently defined:

       GL_NO_ERROR
	   No error has been recorded. The value of this symbolic constant is guaranteed to be 0.

       GL_INVALID_ENUM
	   An unacceptable value is specified for an enumerated argument. The offending command
	   is ignored and has no other side effect than to set the error flag.

       GL_INVALID_VALUE
	   A numeric argument is out of range. The offending command is ignored and has no other
	   side effect than to set the error flag.

       GL_INVALID_OPERATION
	   The specified operation is not allowed in the current state. The offending command is
	   ignored and has no other side effect than to set the error flag.

       GL_INVALID_FRAMEBUFFER_OPERATION
	   The framebuffer object is not complete. The offending command is ignored and has no
	   other side effect than to set the error flag.

       GL_OUT_OF_MEMORY
	   There is not enough memory left to execute the command. The state of the GL is
	   undefined, except for the state of the error flags, after this error is recorded.

       GL_STACK_UNDERFLOW
	   An attempt has been made to perform an operation that would cause an internal stack to
	   underflow.

       GL_STACK_OVERFLOW
	   An attempt has been made to perform an operation that would cause an internal stack to
	   overflow.

       When an error flag is set, results of a GL operation are undefined only if
       GL_OUT_OF_MEMORY has occurred. In all other cases, the command generating the error is
       ignored and has no effect on the GL state or frame buffer contents. If the generating
       command returns a value, it returns 0. If glGetError itself generates an error, it returns
       0.

COPYRIGHT
       Copyright (C) 1991-2006 Silicon Graphics, Inc. Copyright (C) 2012 Khronos Group. This
       document is licensed under the SGI Free Software B License. For details, see
       http://oss.sgi.com/projects/FreeB/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014				   GLGETERROR(3G)
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