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GLGENVERTEXARRAYS(3G)			  OpenGL Manual 		    GLGENVERTEXARRAYS(3G)

NAME
       glGenVertexArrays - generate vertex array object names

C SPECIFICATION
       void glGenVertexArrays(GLsizei n, GLuint *arrays);

PARAMETERS
       n
	   Specifies the number of vertex array object names to generate.

       arrays
	   Specifies an array in which the generated vertex array object names are stored.

DESCRIPTION
       glGenVertexArrays returns n vertex array object names in arrays. There is no guarantee
       that the names form a contiguous set of integers; however, it is guaranteed that none of
       the returned names was in use immediately before the call to glGenVertexArrays.

       Vertex array object names returned by a call to glGenVertexArrays are not returned by
       subsequent calls, unless they are first deleted with glDeleteVertexArrays().

       The names returned in arrays are marked as used, for the purposes of glGenVertexArrays
       only, but they acquire state and type only when they are first bound.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

SEE ALSO
       glBindVertexArray(), glDeleteVertexArrays()

COPYRIGHT
       Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			    GLGENVERTEXARRAYS(3G)
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