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GLGENFRAMEBUFFERS(3G)			  OpenGL Manual 		    GLGENFRAMEBUFFERS(3G)

NAME
       glGenFramebuffers - generate framebuffer object names

C SPECIFICATION
       void glGenFramebuffers(GLsizei n, GLuint *ids);

PARAMETERS
       n
	   Specifies the number of framebuffer object names to generate.

       ids
	   Specifies an array in which the generated framebuffer object names are stored.

DESCRIPTION
       glGenFramebuffers returns n framebuffer object names in ids. There is no guarantee that
       the names form a contiguous set of integers; however, it is guaranteed that none of the
       returned names was in use immediately before the call to glGenFramebuffers.

       Framebuffer object names returned by a call to glGenFramebuffers are not returned by
       subsequent calls, unless they are first deleted with glDeleteFramebuffers().

       The names returned in ids are marked as used, for the purposes of glGenFramebuffers only,
       but they acquire state and type only when they are first bound.

ERRORS
       GL_INVALID_VALUE is generated if n is negative.

SEE ALSO
       glBindFramebuffer(), glDeleteFramebuffers()

COPYRIGHT
       Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			    GLGENFRAMEBUFFERS(3G)
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