GLFRAMEBUFFERTEXTURE(3G) OpenGL Manual GLFRAMEBUFFERTEXTURE(3G)
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture,
GLint level, GLint layer);
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER,
GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to
Specifies the attachment point of the framebuffer. attachment must be
GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT or
Specifies the texture object to attach to the framebuffer attachment point named by
Specifies the mipmap level of texture to attach.
Specifies the layer of texture to attach.
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single
layer of the texture level, given by layer, is attached to the attachment point. If
texture is not zero, layer must be greater than or equal to zero. texture must either be
zero or the name of an existing three-dimensional texture, one- or two-dimensional array
texture, or multisample array texture.
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.
GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture
GL_INVALID_VALUE is generated if texture is not zero and layer is negative.
GL_INVALID_OPERATION is generated if zero is bound to target.
GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(),
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
opengl.org 06/10/2014 GLFRAMEBUFFERTEXTURE(3G)