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GLFRAMEBUFFERRENDERB(3G)		  OpenGL Manual 		 GLFRAMEBUFFERRENDERB(3G)

NAME
       glFramebufferRenderbuffer - attach a renderbuffer as a logical buffer to the currently
       bound framebuffer object

C SPECIFICATION
       void glFramebufferRenderbuffer(GLenum target, GLenum attachment,
				      GLenum renderbuffertarget, GLuint renderbuffer);

PARAMETERS
       target
	   Specifies the framebuffer target.  target must be GL_DRAW_FRAMEBUFFER,
	   GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER.  GL_FRAMEBUFFER is equivalent to
	   GL_DRAW_FRAMEBUFFER.

       attachment
	   Specifies the attachment point of the framebuffer.

       renderbuffertarget
	   Specifies the renderbuffer target and must be GL_RENDERBUFFER.

       renderbuffer
	   Specifies the name of an existing renderbuffer object of type renderbuffertarget to
	   attach.

DESCRIPTION
       glFramebufferRenderbuffer attaches a renderbuffer as one of the logical buffers of the
       currently bound framebuffer object.  renderbuffer is the name of the renderbuffer object
       to attach and must be either zero, or the name of an existing renderbuffer object of type
       renderbuffertarget. If renderbuffer is not zero and if glFramebufferRenderbuffer is
       successful, then the renderbuffer name renderbuffer will be used as the logical buffer
       identified by attachment of the framebuffer currently bound to target.

       The value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for the specified attachment point is
       set to GL_RENDERBUFFER and the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is set to
       renderbuffer. All other state values of the attachment point specified by attachment are
       set to their default values. No change is made to the state of the renderbuuffer object
       and any previous attachment to the attachment logical buffer of the framebuffer target is
       broken.

       Calling glFramebufferRenderbuffer with the renderbuffer name zero will detach the image,
       if any, identified by attachment, in the framebuffer currently bound to target. All state
       values of the attachment point specified by attachment in the object bound to target are
       set to their default values.

       Setting attachment to the value GL_DEPTH_STENCIL_ATTACHMENT is a special case causing both
       the depth and stencil attachments of the framebuffer object to be set to renderbuffer,
       which should have the base internal format GL_DEPTH_STENCIL.

ERRORS
       GL_INVALID_ENUM is generated if target is not one of the accepted tokens.

       GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER.

       GL_INVALID_OPERATION is generated if zero is bound to target.

SEE ALSO
       glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(),
       glFramebufferTexture1D(), glFramebufferTexture2D(), glFramebufferTexture3D()

COPYRIGHT
       Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms
       and conditions set forth in the Open Publication License, v 1.0, 8 June 1999.
       http://opencontent.org/openpub/.

AUTHORS
       opengl.org

opengl.org				    06/10/2014			 GLFRAMEBUFFERRENDERB(3G)
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